propper multithreading
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@@ -3,41 +3,43 @@ let scene = Scene();
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let distance = 10.0;
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let camera = Camera( P(0.0,0.0,distance), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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scene.addCamera("+Z Cam", camera);
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let camera = Camera( P(0.0,distance,0.1), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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scene.addCamera("+Y Cam", camera);
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let camera = Camera( P(distance,0.0,0.0), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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scene.addCamera("+X Cam", camera);
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let camera = Camera( P(0.0,0.0,-distance), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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scene.addCamera("-Z Cam", camera);
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let camera = Camera( P(0.0,-distance,0.1), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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scene.addCamera("-Y Cam", camera);
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let camera = Camera( P(-distance,0.0,0.0), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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scene.addCamera("-X Cam", camera);
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// let camera = Camera( P(0.0,distance,0.1), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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// scene.addCamera("+Y Cam", camera);
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// let camera = Camera( P(distance,0.0,0.0), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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// scene.addCamera("+X Cam", camera);
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// let camera = Camera( P(0.0,0.0,-distance), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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// scene.addCamera("-Z Cam", camera);
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// let camera = Camera( P(0.0,-distance,0.1), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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// scene.addCamera("-Y Cam", camera);
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// let camera = Camera( P(-distance,0.0,0.0), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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// scene.addCamera("-X Cam", camera);
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let material = Material(V(0.2,0.9,0.8), V(0.3, 0.8, 0.8), 10.0);
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scene.addMaterial("bluegreen", material);
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scene.addMaterial("mat1", material);
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let material2 = Material(V(0.2,0.9,0.8), V(0.3, 0.8, 0.8), 25.0);
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scene.addMaterial("bluegreen2", material);
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scene.addMaterial("mat2", material);
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let light = Light(P(0.0,7.0,0.0), V(0.0,0.0,1.0), V(0.1, 0.01, 0.001));
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light.active(false);
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light.active(true);
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scene.addLight("blue", light);
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let light = Light( P(2.0,7.0,0.0), V(0.0,1.0,0.0), V(0.1, 0.01, 0.001));
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light.active(false);
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scene.addLight("green", light);
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// let light = Light( P(2.0,7.0,0.0), V(0.0,1.0,0.0), V(0.1, 0.01, 0.001));
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// light.active(false);
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// scene.addLight("green", light);
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let light = Light( P(2.0,7.0,2.0), V(1.0,0.5,0.5), V(0.0, 0.00, 0.001));
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scene.addLight("red", light);
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// let light = Light( P(2.0,7.0,2.0), V(1.0,0.5,0.5), V(0.0, 0.00, 0.001));
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// light.active(false);
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// scene.addLight("red", light);
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let light = Ambient(V(0.5,0.5,0.5));
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scene.addLight("ambient", light);
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// let light = Ambient(V(0.5,0.5,0.5));
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// light.active(false);
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// scene.addLight("ambient", light);
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let sphere = Sphere(P(0.0,-10.0,0.0), 10.0 );
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let sphere_node = Node( sphere, material);
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scene.addNode("sphere",sphere_node);
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//let sphere = Sphere(P(0.0,-10.0,0.0), 10.0 );
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//let sphere_node = Node( sphere, material);
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//scene.addNode("sphere",sphere_node);
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//let mesh = Mesh("obj/cow.obj" );
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//let mesh_node = Node(mesh);
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@@ -48,11 +50,11 @@ scene.addNode("sphere",sphere_node);
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// child.translate(V(1.0,1.0,1.0));
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//scene.addNode(child);
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let cube = CubeUnit();
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let cube_node = Node( cube, material2);
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cube_node.rotate(0.1,0.1,45.0);
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cube_node.translate(0.0,1.0,0.0);
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scene.addNode("cube", cube_node);
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let sphere2= SphereUnit();
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let sphere2_node = Node( sphere2, material2);
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// sphere2_node.rotate(0.1,0.1,0.0);
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// sphere2_node.translate(0.0,1.0,0.0);
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scene.addNode("sphere", sphere2_node);
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//let gnonom = Gnonom();
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//let gnonom_node = Node(gnonom, material);
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32
rhai/space.rhai
Normal file
32
rhai/space.rhai
Normal file
@@ -0,0 +1,32 @@
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let scene = Scene();
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let falloff = V(0.0,0.0,0.0);
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//CAMERAS
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let camera = Camera( P(100.0,100.0,100.0), P(500.0,500.0,500.0), V(0.0,1.0,0.0));
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scene.addCamera("Main Camera", camera);
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//Light for the sun
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let light = Light(P(800.0, 800.0, 250.0), V(1.0, 1.0, 0.929), falloff);
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scene.addLight("Sun", light);
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//Ball for the sun
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let material = Material(V(1.0, 1.0, 0.9), V(0.9, 0.9, 0.9), 10.0);
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scene.addMaterial("material_sun", material);
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let sphere = Sphere(P(800.0, 800.0, 200.0), 50.0);
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let sphere_node = Node(sphere, material);
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scene.addNode("sphere", sphere_node);
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//Ball for the planet
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let material = Material(V(0.2,0.8,0.2), V(0.2, 0.8, 0.8), 10.0);
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scene.addMaterial("material_planet", material);
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let sphere = Sphere(P(500.0, 500.0, 500.0), 50.0);
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let sphere_node = Node(sphere, material);
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scene.addNode("sphere", sphere_node);
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// let sphere = Steiner( material);
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// let sphere_node = Node(sphere);
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// scene.addNode("sphere", sphere_node);
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scene
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