propper multithreading

This commit is contained in:
STP
2023-12-03 22:12:46 -05:00
parent d8488f24f7
commit 0eff7fc694
10 changed files with 391 additions and 201 deletions

32
rhai/space.rhai Normal file
View File

@@ -0,0 +1,32 @@
let scene = Scene();
let falloff = V(0.0,0.0,0.0);
//CAMERAS
let camera = Camera( P(100.0,100.0,100.0), P(500.0,500.0,500.0), V(0.0,1.0,0.0));
scene.addCamera("Main Camera", camera);
//Light for the sun
let light = Light(P(800.0, 800.0, 250.0), V(1.0, 1.0, 0.929), falloff);
scene.addLight("Sun", light);
//Ball for the sun
let material = Material(V(1.0, 1.0, 0.9), V(0.9, 0.9, 0.9), 10.0);
scene.addMaterial("material_sun", material);
let sphere = Sphere(P(800.0, 800.0, 200.0), 50.0);
let sphere_node = Node(sphere, material);
scene.addNode("sphere", sphere_node);
//Ball for the planet
let material = Material(V(0.2,0.8,0.2), V(0.2, 0.8, 0.8), 10.0);
scene.addMaterial("material_planet", material);
let sphere = Sphere(P(500.0, 500.0, 500.0), 50.0);
let sphere_node = Node(sphere, material);
scene.addNode("sphere", sphere_node);
// let sphere = Steiner( material);
// let sphere_node = Node(sphere);
// scene.addNode("sphere", sphere_node);
scene