Changed UI and integrated rays into camera
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@@ -4,6 +4,8 @@ use error_iter::ErrorIter;
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const EPSILON: f32 = 1e-6;
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const INFINITY: f32 = f32::MAX;
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const EPSILON_VECTOR: Vector3<f32> = Vector3::new(EPSILON, EPSILON, EPSILON);
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static ZERO_VECTOR: Vector3<f32> = Vector3::new(0.0, 0.0, 0.0);
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static UP_VECTOR: Vector3<f32> = Vector3::new(0.0, 1.0, 0.0);
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use log::error;
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use std::env;
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