used pixels instead of state

This commit is contained in:
STP
2023-11-12 20:21:47 -05:00
parent 83e45b6860
commit 15c39e3c05
8 changed files with 322 additions and 508 deletions

293
Cargo.lock generated
View File

@@ -419,6 +419,17 @@ dependencies = [
"cfg-if",
]
[[package]]
name = "d3d12"
version = "0.6.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d8f0de2f5a8e7bd4a9eec0e3c781992a4ce1724f68aec7d7a3715344de8b39da"
dependencies = [
"bitflags 1.3.2",
"libloading 0.7.4",
"winapi",
]
[[package]]
name = "d3d12"
version = "0.7.0"
@@ -623,6 +634,18 @@ dependencies = [
"xml-rs",
]
[[package]]
name = "glow"
version = "0.12.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ca0fe580e4b60a8ab24a868bc08e2f03cbcb20d3d676601fa909386713333728"
dependencies = [
"js-sys",
"slotmap",
"wasm-bindgen",
"web-sys",
]
[[package]]
name = "glow"
version = "0.13.0"
@@ -644,6 +667,16 @@ dependencies = [
"gl_generator",
]
[[package]]
name = "gpu-alloc"
version = "0.5.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "22beaafc29b38204457ea030f6fb7a84c9e4dd1b86e311ba0542533453d87f62"
dependencies = [
"bitflags 1.3.2",
"gpu-alloc-types 0.2.0",
]
[[package]]
name = "gpu-alloc"
version = "0.6.0"
@@ -651,7 +684,16 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fbcd2dba93594b227a1f57ee09b8b9da8892c34d55aa332e034a228d0fe6a171"
dependencies = [
"bitflags 2.4.1",
"gpu-alloc-types",
"gpu-alloc-types 0.3.0",
]
[[package]]
name = "gpu-alloc-types"
version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "54804d0d6bc9d7f26db4eaec1ad10def69b599315f487d32c334a80d1efe67a5"
dependencies = [
"bitflags 1.3.2",
]
[[package]]
@@ -663,6 +705,19 @@ dependencies = [
"bitflags 2.4.1",
]
[[package]]
name = "gpu-allocator"
version = "0.22.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ce95f9e2e11c2c6fadfce42b5af60005db06576f231f5c92550fdded43c423e8"
dependencies = [
"backtrace",
"log",
"thiserror",
"winapi",
"windows 0.44.0",
]
[[package]]
name = "gpu-allocator"
version = "0.23.0"
@@ -674,7 +729,7 @@ dependencies = [
"presser",
"thiserror",
"winapi",
"windows",
"windows 0.51.1",
]
[[package]]
@@ -685,7 +740,7 @@ checksum = "cc11df1ace8e7e564511f53af41f3e42ddc95b56fd07b3f4445d2a6048bc682c"
dependencies = [
"bitflags 2.4.1",
"gpu-descriptor-types",
"hashbrown",
"hashbrown 0.14.2",
]
[[package]]
@@ -697,6 +752,12 @@ dependencies = [
"bitflags 2.4.1",
]
[[package]]
name = "hashbrown"
version = "0.12.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8a9ee70c43aaf417c914396645a0fa852624801b24ebb7ae78fe8272889ac888"
[[package]]
name = "hashbrown"
version = "0.14.2"
@@ -755,6 +816,16 @@ dependencies = [
"png",
]
[[package]]
name = "indexmap"
version = "1.9.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bd070e393353796e801d209ad339e89596eb4c8d430d18ede6a1cced8fafbd99"
dependencies = [
"autocfg 1.1.0",
"hashbrown 0.12.3",
]
[[package]]
name = "indexmap"
version = "2.1.0"
@@ -762,7 +833,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d530e1a18b1cb4c484e6e34556a0d948706958449fca0cab753d649f2bce3d1f"
dependencies = [
"equivalent",
"hashbrown",
"hashbrown 0.14.2",
]
[[package]]
@@ -818,6 +889,17 @@ dependencies = [
"wasm-bindgen",
]
[[package]]
name = "khronos-egl"
version = "4.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8c2352bd1d0bceb871cb9d40f24360c8133c11d7486b68b5381c1dd1a32015e3"
dependencies = [
"libc",
"libloading 0.7.4",
"pkg-config",
]
[[package]]
name = "khronos-egl"
version = "6.0.0"
@@ -943,6 +1025,20 @@ dependencies = [
"autocfg 1.1.0",
]
[[package]]
name = "metal"
version = "0.24.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "de11355d1f6781482d027a3b4d4de7825dcedb197bf573e0596d00008402d060"
dependencies = [
"bitflags 1.3.2",
"block",
"core-graphics-types",
"foreign-types 0.3.2",
"log",
"objc",
]
[[package]]
name = "metal"
version = "0.27.0"
@@ -986,6 +1082,26 @@ dependencies = [
"windows-sys 0.48.0",
]
[[package]]
name = "naga"
version = "0.12.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bbcc2e0513220fd2b598e6068608d4462db20322c0e77e47f6f488dfcfc279cb"
dependencies = [
"bit-set",
"bitflags 1.3.2",
"codespan-reporting",
"hexf-parse",
"indexmap 1.9.3",
"log",
"num-traits",
"rustc-hash",
"spirv",
"termcolor",
"thiserror",
"unicode-xid",
]
[[package]]
name = "naga"
version = "0.14.0"
@@ -996,7 +1112,7 @@ dependencies = [
"bitflags 2.4.1",
"codespan-reporting",
"hexf-parse",
"indexmap",
"indexmap 2.1.0",
"log",
"num-traits",
"rustc-hash",
@@ -1350,6 +1466,20 @@ dependencies = [
"siphasher",
]
[[package]]
name = "pixels"
version = "0.13.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8ba8189b31db4f12fbf0d4a8eab2d7d7343a504a8d8a7ea4b14ffb2e6129136a"
dependencies = [
"bytemuck",
"pollster",
"raw-window-handle",
"thiserror",
"ultraviolet",
"wgpu 0.16.3",
]
[[package]]
name = "pkg-config"
version = "0.3.27"
@@ -1620,9 +1750,10 @@ dependencies = [
"lazy_static",
"log",
"nalgebra",
"pixels",
"pollster",
"roots",
"wgpu",
"wgpu 0.18.0",
"winit",
]
@@ -1875,7 +2006,7 @@ version = "0.19.15"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1b5bb770da30e5cbfde35a2d7b9b8a2c4b8ef89548a7a6aeab5c9a576e3e7421"
dependencies = [
"indexmap",
"indexmap 2.1.0",
"toml_datetime",
"winnow",
]
@@ -1892,6 +2023,15 @@ version = "1.17.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "42ff0bf0c66b8238c6f3b578df37d0b7848e55df8577b3f74f92a69acceeb825"
[[package]]
name = "ultraviolet"
version = "0.9.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6a28554d13eb5daba527cc1b91b6c341372a0ae45ed277ffb2c6fbc04f319d7e"
dependencies = [
"wide",
]
[[package]]
name = "unicode-ident"
version = "1.0.12"
@@ -2077,6 +2217,30 @@ dependencies = [
"wasm-bindgen",
]
[[package]]
name = "wgpu"
version = "0.16.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "480c965c9306872eb6255fa55e4b4953be55a8b64d57e61d7ff840d3dcc051cd"
dependencies = [
"arrayvec",
"cfg-if",
"js-sys",
"log",
"naga 0.12.3",
"parking_lot",
"profiling",
"raw-window-handle",
"smallvec",
"static_assertions",
"wasm-bindgen",
"wasm-bindgen-futures",
"web-sys",
"wgpu-core 0.16.1",
"wgpu-hal 0.16.2",
"wgpu-types 0.16.1",
]
[[package]]
name = "wgpu"
version = "0.18.0"
@@ -2088,7 +2252,7 @@ dependencies = [
"flume",
"js-sys",
"log",
"naga",
"naga 0.14.0",
"parking_lot",
"profiling",
"raw-window-handle",
@@ -2097,9 +2261,32 @@ dependencies = [
"wasm-bindgen",
"wasm-bindgen-futures",
"web-sys",
"wgpu-core",
"wgpu-hal",
"wgpu-types",
"wgpu-core 0.18.0",
"wgpu-hal 0.18.0",
"wgpu-types 0.18.0",
]
[[package]]
name = "wgpu-core"
version = "0.16.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8f478237b4bf0d5b70a39898a66fa67ca3a007d79f2520485b8b0c3dfc46f8c2"
dependencies = [
"arrayvec",
"bit-vec",
"bitflags 2.4.1",
"codespan-reporting",
"log",
"naga 0.12.3",
"parking_lot",
"profiling",
"raw-window-handle",
"rustc-hash",
"smallvec",
"thiserror",
"web-sys",
"wgpu-hal 0.16.2",
"wgpu-types 0.16.1",
]
[[package]]
@@ -2113,7 +2300,7 @@ dependencies = [
"bitflags 2.4.1",
"codespan-reporting",
"log",
"naga",
"naga 0.14.0",
"parking_lot",
"profiling",
"raw-window-handle",
@@ -2121,8 +2308,50 @@ dependencies = [
"smallvec",
"thiserror",
"web-sys",
"wgpu-hal",
"wgpu-types",
"wgpu-hal 0.18.0",
"wgpu-types 0.18.0",
]
[[package]]
name = "wgpu-hal"
version = "0.16.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1ecb3258078e936deee14fd4e0febe1cfe9bbb5ffef165cb60218d2ee5eb4448"
dependencies = [
"android_system_properties",
"arrayvec",
"ash",
"bit-set",
"bitflags 2.4.1",
"block",
"core-graphics-types",
"d3d12 0.6.0",
"foreign-types 0.3.2",
"glow 0.12.3",
"gpu-alloc 0.5.4",
"gpu-allocator 0.22.0",
"gpu-descriptor",
"hassle-rs",
"js-sys",
"khronos-egl 4.1.0",
"libc",
"libloading 0.8.1",
"log",
"metal 0.24.0",
"naga 0.12.3",
"objc",
"parking_lot",
"profiling",
"range-alloc",
"raw-window-handle",
"renderdoc-sys",
"rustc-hash",
"smallvec",
"thiserror",
"wasm-bindgen",
"web-sys",
"wgpu-types 0.16.1",
"winapi",
]
[[package]]
@@ -2138,20 +2367,20 @@ dependencies = [
"bitflags 2.4.1",
"block",
"core-graphics-types",
"d3d12",
"glow",
"d3d12 0.7.0",
"glow 0.13.0",
"glutin_wgl_sys",
"gpu-alloc",
"gpu-allocator",
"gpu-alloc 0.6.0",
"gpu-allocator 0.23.0",
"gpu-descriptor",
"hassle-rs",
"js-sys",
"khronos-egl",
"khronos-egl 6.0.0",
"libc",
"libloading 0.8.1",
"log",
"metal",
"naga",
"metal 0.27.0",
"naga 0.14.0",
"objc",
"once_cell",
"parking_lot",
@@ -2164,10 +2393,21 @@ dependencies = [
"thiserror",
"wasm-bindgen",
"web-sys",
"wgpu-types",
"wgpu-types 0.18.0",
"winapi",
]
[[package]]
name = "wgpu-types"
version = "0.16.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d0c153280bb108c2979eb5c7391cb18c56642dd3c072e55f52065e13e2a1252a"
dependencies = [
"bitflags 2.4.1",
"js-sys",
"web-sys",
]
[[package]]
name = "wgpu-types"
version = "0.18.0"
@@ -2226,6 +2466,15 @@ version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
[[package]]
name = "windows"
version = "0.44.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9e745dab35a0c4c77aa3ce42d595e13d2003d6902d6b08c9ef5fc326d08da12b"
dependencies = [
"windows-targets 0.42.2",
]
[[package]]
name = "windows"
version = "0.51.1"

View File

@@ -22,3 +22,4 @@ nalgebra = "0.32.3"
roots = "0.0.8"
lazy_static = "1.4.0"
arc = "0.0.1"
pixels = "0.13.0"

View File

@@ -1,4 +1,5 @@
use crate::EPSILON;
use crate::ray::Ray;
use crate::{EPSILON, INFINITY};
use nalgebra as nm;
use nalgebra::Matrix4;
use nalgebra::Point3;
@@ -12,7 +13,7 @@ pub const OPENGL_TO_WGPU_MATRIX: Matrix4<f32> = Matrix4::new(
0.0, 0.0, 0.0, 1.0,
);
struct Camera {
pub struct Camera {
eye: Point3<f32>,
target: Point3<f32>,
up: Vector3<f32>,
@@ -23,7 +24,7 @@ struct Camera {
}
impl Camera {
fn new(
pub fn new(
eye: Point3<f32>,
target: Point3<f32>,
up: Vector3<f32>,
@@ -31,7 +32,7 @@ impl Camera {
aspect: f32,
) -> Self {
let znear = EPSILON;
let zfar = 1.0 / EPSILON;
let zfar = INFINITY;
Camera {
eye,
target,
@@ -43,9 +44,34 @@ impl Camera {
}
}
fn build_mvp_matrix(&self, model: Matrix4<f32>) -> Matrix4<f32> {
pub fn build_view_projection_matrix(&self) -> Matrix4<f32> {
let view = Matrix4::look_at_lh(&self.eye, &self.target, &self.up);
let proj = Matrix4::new_perspective(self.aspect, self.fovy, self.znear, self.zfar);
return OPENGL_TO_WGPU_MATRIX * proj * view * model;
proj * view
}
pub fn build_inverse_view_projection_matrix(&self) -> Matrix4<f32> {
let view_proj = self.build_view_projection_matrix();
view_proj.try_inverse().expect("Cannot invert!")
}
pub fn cast_rays(&self, width: usize, height: usize) -> Vec<Ray> {
let inverse_matrix = self.build_inverse_view_projection_matrix();
let dx = 2.0 / width as f32;
let dy = 2.0 / height as f32;
let mut rays = Vec::with_capacity(width as usize * height as usize);
for i in 0..width {
for j in 0..height {
let x = -1.0 + i as f32 * dx;
let y = 1.0 - j as f32 * dy;
let a = inverse_matrix.transform_point(&Point3::new(x, y, -1.0));
let b = inverse_matrix.transform_vector(&Vector3::new(0.0, 0.0, 1.0));
let ray = Ray { a, b };
rays.push(ray);
}
}
rays
}
}

View File

@@ -2,19 +2,22 @@
#![allow(unused_imports)]
#![allow(unused_variables)]
//Use linear algebra module
use state::run;
use display::run;
//Cameras
mod camera;
mod display;
mod light;
mod primitive;
mod ray;
mod state;
mod texture;
mod vertex;
mod scene;
// mod state;
// mod texture;
// mod vertex;
const EPSILON: f32 = 1e-7;
const INFINITY: f32 = 1e7;
fn main() {
pollster::block_on(run());
run().expect("");
}

View File

@@ -12,16 +12,16 @@ lazy_static! {
}
// MATERIAL -----------------------------------------------------------------
struct Material {
pub struct Material {
kd: Vector3<f32>,
ks: Vector3<f32>,
shininess: f32,
}
impl Material {
fn new(kd: Vector3<f32>, ks: Vector3<f32>, shininess: f32) -> Self {
pub fn new(kd: Vector3<f32>, ks: Vector3<f32>, shininess: f32) -> Self {
Material { kd, ks, shininess }
}
fn magenta() -> Self {
pub fn magenta() -> Self {
let kd = Vector3::new(1.0, 0.0, 1.0);
let ks = Vector3::new(0.0, 1.0, 1.0);
let shininess = 0.5;
@@ -29,14 +29,14 @@ impl Material {
}
}
// INTERSECTION -----------------------------------------------------------------
struct Intersection {
pub struct Intersection {
point: Point3<f32>,
normal: Vector3<f32>,
distance: f32,
// Information about an intersection
}
impl Intersection {
fn new(point: Point3<f32>, normal: Vector3<f32>, t: f32) -> Self {
pub fn new(point: Point3<f32>, normal: Vector3<f32>, t: f32) -> Self {
Intersection {
point,
normal,
@@ -69,7 +69,7 @@ impl BoundingBox {
}
}
// PRIMITIVE TRAIT -----------------------------------------------------------------
trait Primitive<'a> {
pub trait Primitive<'a> {
fn intersect_ray(&self, ray: &Ray) -> Option<Intersection>;
fn interesct_bounding_box(&self, ray: &Ray) -> Option<Point3<f32>>;
fn get_material(self) -> &'a Material;
@@ -722,7 +722,7 @@ impl<'a> Primitive<'a> for Mesh<'a> {
}
}
return closest_intersect;
closest_intersect
}
fn get_material(self) -> &'a Material {

View File

@@ -8,8 +8,9 @@ pub struct Ray {
}
impl Ray {
pub fn new(_a: Point3<f32>, _b: Vector3<f32>) -> Ray {
Ray { a: _a, b: _b }
pub fn new(a: Point3<f32>, b: Vector3<f32>) -> Ray {
let b = b.normalize();
Ray { a, b }
}
pub fn at_t(&self, t: f32) -> Point3<f32> {
self.a + self.b * t

View File

@@ -1,387 +0,0 @@
use crate::texture::Texture;
use crate::vertex::Vertex;
use std::{fs, iter};
use wgpu::util::DeviceExt;
use winit::{
event::*,
event_loop::{ControlFlow, EventLoop},
window::{Window, WindowBuilder},
};
struct State {
surface: wgpu::Surface,
device: wgpu::Device,
queue: wgpu::Queue,
config: wgpu::SurfaceConfiguration,
size: winit::dpi::PhysicalSize<u32>,
render_pipeline: wgpu::RenderPipeline,
window: Window,
//Vertex buffer
num_vertices: u32,
vertex_buffer: wgpu::Buffer,
//Indicies buffer
num_indices: u32,
index_buffer: wgpu::Buffer,
diffuse_bind_group: wgpu::BindGroup,
diffuse_texture: Texture, // NEW
}
impl State {
async fn new(window: Window) -> Self {
let size = window.inner_size();
// The instance is a handle to our GPU
// BackendBit::PRIMARY => Vulkan + Metal + DX12 + Browser WebGPU
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::all(),
..Default::default()
});
// # Safety
//
// The surface needs to live as long as the window that created it.
// State owns the window so this should be safe.
let surface = unsafe { instance.create_surface(&window) }.unwrap();
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.await
.unwrap();
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
features: wgpu::Features::empty(),
// WebGL doesn't support all of wgpu's features, so if
// we're building for the web we'll have to disable some.
limits: if cfg!(target_arch = "wasm32") {
wgpu::Limits::downlevel_webgl2_defaults()
} else {
wgpu::Limits::default()
},
},
None, // Trace path
)
.await
.unwrap();
let surface_caps = surface.get_capabilities(&adapter);
// Shader code in this tutorial assumes an Srgb surface texture. Using a different
// one will result all the colors comming out darker. If you want to support non
// Srgb surfaces, you'll need to account for that when drawing to the frame.
let surface_format = surface_caps
.formats
.iter()
.copied()
.find(|f| f.is_srgb())
.unwrap_or(surface_caps.formats[0]);
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
width: size.width,
height: size.height,
present_mode: surface_caps.present_modes[0],
alpha_mode: surface_caps.alpha_modes[0],
view_formats: vec![],
};
surface.configure(&device, &config);
let diffuse_bytes = include_bytes!("happy-tree.png"); // CHANGED!
let diffuse_texture =
Texture::from_bytes(&device, &queue, diffuse_bytes, "happy-tree.png").unwrap(); // CHANGED!
let texture_bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: true },
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
// This should match the filterable field of the
// corresponding Texture entry above.
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
],
label: Some("texture_bind_group_layout"),
});
let diffuse_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &texture_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&diffuse_texture.view), // CHANGED!
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&diffuse_texture.sampler), // CHANGED!
},
],
label: Some("diffuse_bind_group"),
});
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("Shader"),
source: wgpu::ShaderSource::Wgsl(include_str!("shaders/shader.wgsl").into()),
});
let render_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Render Pipeline Layout"),
bind_group_layouts: &[&texture_bind_group_layout], // NEW!
push_constant_ranges: &[],
});
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Render Pipeline"),
layout: Some(&render_pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
buffers: &[Vertex::desc()],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format: config.format,
blend: Some(wgpu::BlendState {
color: wgpu::BlendComponent::REPLACE,
alpha: wgpu::BlendComponent::REPLACE,
}),
write_mask: wgpu::ColorWrites::ALL,
})],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: Some(wgpu::Face::Back),
// Setting this to anything other than Fill requires Features::POLYGON_MODE_LINE
// or Features::POLYGON_MODE_POINT
polygon_mode: wgpu::PolygonMode::Fill,
// Requires Features::DEPTH_CLIP_CONTROL
unclipped_depth: false,
// Requires Features::CONSERVATIVE_RASTERIZATION
conservative: false,
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
// If the pipeline will be used with a multiview render pass, this
// indicates how many array layers the attachments will have.
multiview: None,
});
const VERTICES: &[Vertex] = &[
Vertex {
position: [-0.0868241, 0.49240386, 0.0],
tex_coords: [0.4131759, 0.99240386],
}, // A
Vertex {
position: [-0.49513406, 0.06958647, 0.0],
tex_coords: [0.0048659444, 0.56958647],
}, // B
Vertex {
position: [-0.21918549, -0.44939706, 0.0],
tex_coords: [0.28081453, 0.05060294],
}, // C
Vertex {
position: [0.35966998, -0.3473291, 0.0],
tex_coords: [0.85967, 0.1526709],
}, // D
Vertex {
position: [0.44147372, 0.2347359, 0.0],
tex_coords: [0.9414737, 0.7347359],
}, // E
];
const INDICES: &[u16] = &[0, 1, 4, 1, 2, 4, 2, 3, 4];
let num_indices = INDICES.len() as u32;
let num_vertices = VERTICES.len() as u32;
let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Index Buffer"),
contents: bytemuck::cast_slice(INDICES),
usage: wgpu::BufferUsages::INDEX,
});
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Vertex Buffer"),
contents: bytemuck::cast_slice(VERTICES),
usage: wgpu::BufferUsages::VERTEX,
});
Self {
surface,
device,
queue,
config,
render_pipeline,
size,
window,
num_vertices,
vertex_buffer,
num_indices,
index_buffer,
diffuse_bind_group,
diffuse_texture,
}
}
fn window(&self) -> &Window {
&self.window
}
pub fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
if new_size.width > 0 && new_size.height > 0 {
self.size = new_size;
self.config.width = new_size.width;
self.config.height = new_size.height;
self.surface.configure(&self.device, &self.config);
}
}
fn input(&mut self, event: &WindowEvent) -> bool {
match event {
WindowEvent::KeyboardInput {
input:
KeyboardInput {
state,
virtual_keycode: Some(VirtualKeyCode::Space),
..
},
..
} => true,
_ => false,
}
}
fn update(&mut self) {}
fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
let output = self.surface.get_current_texture()?;
let view = output
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = self
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Render Encoder"),
});
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Render Pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.1,
g: 0.2,
b: 0.3,
a: 1.0,
}),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
});
render_pass.set_pipeline(&self.render_pipeline);
render_pass.set_bind_group(0, &self.diffuse_bind_group, &[]); // NEW!
render_pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
render_pass.set_index_buffer(self.index_buffer.slice(..), wgpu::IndexFormat::Uint16);
render_pass.draw_indexed(0..self.num_indices, 0, 0..1);
}
self.queue.submit(iter::once(encoder.finish()));
output.present();
Ok(())
}
}
pub async fn run() {
env_logger::init();
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
// State::new uses async code, so we're going to wait for it to finish
let mut state = State::new(window).await;
event_loop.run(move |event, _, control_flow| {
match event {
Event::WindowEvent {
ref event,
window_id,
} if window_id == state.window().id() => {
if !state.input(event) {
match event {
WindowEvent::CloseRequested
| WindowEvent::KeyboardInput {
input:
KeyboardInput {
state: ElementState::Pressed,
virtual_keycode: Some(VirtualKeyCode::Escape),
..
},
..
} => *control_flow = ControlFlow::Exit,
WindowEvent::Resized(physical_size) => {
state.resize(*physical_size);
}
WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
// new_inner_size is &mut so w have to dereference it twice
state.resize(**new_inner_size);
}
_ => {}
}
}
}
Event::RedrawRequested(window_id) if window_id == state.window().id() => {
state.update();
match state.render() {
Ok(_) => {}
// Reconfigure the surface if it's lost or outdated
Err(wgpu::SurfaceError::Lost | wgpu::SurfaceError::Outdated) => {
state.resize(state.size)
}
// The system is out of memory, we should probably quit
Err(wgpu::SurfaceError::OutOfMemory) => *control_flow = ControlFlow::Exit,
// We're ignoring timeouts
Err(wgpu::SurfaceError::Timeout) => log::warn!("Surface timeout"),
}
}
Event::MainEventsCleared => {
// RedrawRequested will only trigger once, unless we manually
// request it.
state.window().request_redraw();
}
_ => {}
}
});
}

View File

@@ -1,79 +0,0 @@
use anyhow::*;
use image::GenericImageView;
pub struct Texture {
pub texture: wgpu::Texture,
pub view: wgpu::TextureView,
pub sampler: wgpu::Sampler,
}
impl Texture {
pub fn from_bytes(
device: &wgpu::Device,
queue: &wgpu::Queue,
bytes: &[u8],
label: &str,
) -> Result<Self> {
let img = image::load_from_memory(bytes)?;
Self::from_image(device, queue, &img, Some(label))
}
pub fn from_image(
device: &wgpu::Device,
queue: &wgpu::Queue,
img: &image::DynamicImage,
label: Option<&str>,
) -> Result<Self> {
let rgba = img.to_rgba8();
let dimensions = img.dimensions();
let size = wgpu::Extent3d {
width: dimensions.0,
height: dimensions.1,
depth_or_array_layers: 1,
};
let texture = device.create_texture(&wgpu::TextureDescriptor {
label,
size,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
view_formats: &[],
});
queue.write_texture(
wgpu::ImageCopyTexture {
aspect: wgpu::TextureAspect::All,
texture: &texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
},
&rgba,
wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: Some(4 * dimensions.0),
rows_per_image: Some(dimensions.1),
},
size,
);
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Nearest,
mipmap_filter: wgpu::FilterMode::Nearest,
..Default::default()
});
Ok(Self {
texture,
view,
sampler,
})
}
}