Added scene, raytracer, pixel display and lights
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13
src/scene.rs
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13
src/scene.rs
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use crate::camera::Camera;
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use crate::light::Light;
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use crate::primitive::Primitive;
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use nalgebra::Vector3;
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pub struct Scene<'a> {
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pub primitives: Vec<Box<dyn Primitive<'a>>>,
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lights: Vec<Light>,
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camera: Camera,
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pub ambient_light: Vector3<f32>,
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}
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impl<'a> Scene<'a> {}
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