Shadows, New rays and niceness
This commit is contained in:
41
src/state.rs
41
src/state.rs
@@ -1,6 +1,7 @@
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//Use linear algebra module
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use crate::camera::Camera;
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use crate::ray::Ray;
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use crate::{gui::Gui, scene::Scene};
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use crate::{gui::GuiEvent, log_error};
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@@ -35,6 +36,7 @@ pub struct State {
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pixels: Arc<Mutex<Pixels>>,
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gui: Gui,
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rays: Vec<Ray>,
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ray_queue: Vec<usize>,
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}
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@@ -43,6 +45,7 @@ impl State {
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let scene = Scene::empty();
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let window_size = window.inner_size();
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let camera = Camera::unit();
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let rays = Vec::new();
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Self {
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scene,
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@@ -52,6 +55,7 @@ impl State {
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buffer_height: window_size.height as u32,
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pixels: Arc::new(Mutex::new(pixels)),
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gui,
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rays,
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ray_queue: Vec::new(),
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}
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}
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@@ -59,25 +63,33 @@ impl State {
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fn update(&mut self) -> Result<(), Box<dyn Error>> {
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if let Some(event) = self.gui.event.take() {
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match event {
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GuiEvent::BufferResize(proportion) => self.resize_buffer(proportion)?,
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GuiEvent::CameraUpdate(camera) => self.set_camera(camera)?,
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GuiEvent::BufferResize(proportion, fov) => {
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self.resize_buffer(proportion, fov as f64)?
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}
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GuiEvent::CameraUpdate(camera) => {
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self.camera = camera;
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self.clear()?;
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self.reset_queue();
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}
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GuiEvent::SceneLoad(scene) => {
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self.scene = scene;
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self.clear()?;
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self.reset_queue();
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}
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}
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};
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Ok(())
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}
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fn resize_buffer(&mut self, proportion: f32) -> Result<(), Box<dyn Error>> {
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fn resize_buffer(&mut self, proportion: f32, fovy: f64) -> Result<(), Box<dyn Error>> {
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let size = self.window.inner_size();
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self.buffer_width = (size.width as f32 * proportion) as u32;
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self.buffer_height = (size.height as f32 * proportion) as u32;
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self.camera.set_size(self.buffer_width, self.buffer_height);
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self.clear()?;
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self.reset_queue();
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self.rays = Ray::cast_rays(fovy, self.buffer_width, self.buffer_height);
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let mut pixels = self.pixels.lock().unwrap();
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pixels.resize_buffer(self.buffer_width, self.buffer_height)?;
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@@ -85,6 +97,9 @@ impl State {
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}
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fn resize(&mut self, size: &PhysicalSize<u32>) -> Result<(), Box<dyn Error>> {
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self.buffer_width = (size.width) as u32;
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self.buffer_height = (size.height) as u32;
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self.reset_queue();
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let mut pixels = self.pixels.lock().unwrap();
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pixels.resize_surface(size.width, size.height)?;
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Ok(())
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@@ -105,7 +120,7 @@ impl State {
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//Get random index from queue
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let index = self.ray_queue.pop().unwrap();
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//Shade colour for selected ray
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let colour = &self.camera.rays[index].shade_ray(&self.scene);
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let colour = &self.rays[index].shade_ray(&self.scene);
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//Assign colour to frame
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let rgba = colour.map_or(COLOUR_CLEAR, |colour| [colour.x, colour.y, colour.z, 255]);
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let mut pixels = self.pixels.lock().unwrap();
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@@ -128,19 +143,12 @@ impl State {
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Ok(())
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}
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fn set_camera(&mut self, camera: Camera) -> Result<(), Box<dyn Error>> {
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self.clear()?;
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self.reset_queue();
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self.camera = camera;
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self.camera.set_size(self.buffer_width, self.buffer_height);
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Ok(())
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}
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fn reset_queue(&mut self) {
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let size = self.buffer_height as usize * self.buffer_width as usize;
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let mut ray_queue: Vec<usize> = (0..size).collect();
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ray_queue.shuffle(&mut thread_rng());
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self.ray_queue = ray_queue;
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self.scene.compute(&self.camera.view, &self.camera.inv_view);
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}
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fn render(&mut self) -> Result<(), Box<dyn Error>> {
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@@ -171,7 +179,7 @@ pub fn run() -> Result<(), Box<dyn Error>> {
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let gui = Gui::new(&window, &pixels);
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let mut state = State::new(window, pixels, gui);
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state.resize_buffer(1.0)?;
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state.resize_buffer(1.0, 90.0)?;
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event_loop.run(move |event, _, control_flow| {
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state.gui.handle_event(&state.window, &event);
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@@ -186,6 +194,7 @@ pub fn run() -> Result<(), Box<dyn Error>> {
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*control_flow = ControlFlow::Exit;
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}
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}
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Event::RedrawRequested(_) => {
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if let Err(_e) = state.render() {
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*control_flow = ControlFlow::Exit;
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@@ -193,7 +202,7 @@ pub fn run() -> Result<(), Box<dyn Error>> {
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}
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_ => state.window.request_redraw(),
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}
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});
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})
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}
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fn create_window(event_loop: &EventLoop<()>) -> Window {
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