Shadows, New rays and niceness

This commit is contained in:
STP
2023-11-26 04:19:25 -05:00
parent 4e67bbef8d
commit 2e70fc9a68
11 changed files with 284 additions and 198 deletions

View File

@@ -1,6 +1,7 @@
//Use linear algebra module
use crate::camera::Camera;
use crate::ray::Ray;
use crate::{gui::Gui, scene::Scene};
use crate::{gui::GuiEvent, log_error};
@@ -35,6 +36,7 @@ pub struct State {
pixels: Arc<Mutex<Pixels>>,
gui: Gui,
rays: Vec<Ray>,
ray_queue: Vec<usize>,
}
@@ -43,6 +45,7 @@ impl State {
let scene = Scene::empty();
let window_size = window.inner_size();
let camera = Camera::unit();
let rays = Vec::new();
Self {
scene,
@@ -52,6 +55,7 @@ impl State {
buffer_height: window_size.height as u32,
pixels: Arc::new(Mutex::new(pixels)),
gui,
rays,
ray_queue: Vec::new(),
}
}
@@ -59,25 +63,33 @@ impl State {
fn update(&mut self) -> Result<(), Box<dyn Error>> {
if let Some(event) = self.gui.event.take() {
match event {
GuiEvent::BufferResize(proportion) => self.resize_buffer(proportion)?,
GuiEvent::CameraUpdate(camera) => self.set_camera(camera)?,
GuiEvent::BufferResize(proportion, fov) => {
self.resize_buffer(proportion, fov as f64)?
}
GuiEvent::CameraUpdate(camera) => {
self.camera = camera;
self.clear()?;
self.reset_queue();
}
GuiEvent::SceneLoad(scene) => {
self.scene = scene;
self.clear()?;
self.reset_queue();
}
}
};
Ok(())
}
fn resize_buffer(&mut self, proportion: f32) -> Result<(), Box<dyn Error>> {
fn resize_buffer(&mut self, proportion: f32, fovy: f64) -> Result<(), Box<dyn Error>> {
let size = self.window.inner_size();
self.buffer_width = (size.width as f32 * proportion) as u32;
self.buffer_height = (size.height as f32 * proportion) as u32;
self.camera.set_size(self.buffer_width, self.buffer_height);
self.clear()?;
self.reset_queue();
self.rays = Ray::cast_rays(fovy, self.buffer_width, self.buffer_height);
let mut pixels = self.pixels.lock().unwrap();
pixels.resize_buffer(self.buffer_width, self.buffer_height)?;
@@ -85,6 +97,9 @@ impl State {
}
fn resize(&mut self, size: &PhysicalSize<u32>) -> Result<(), Box<dyn Error>> {
self.buffer_width = (size.width) as u32;
self.buffer_height = (size.height) as u32;
self.reset_queue();
let mut pixels = self.pixels.lock().unwrap();
pixels.resize_surface(size.width, size.height)?;
Ok(())
@@ -105,7 +120,7 @@ impl State {
//Get random index from queue
let index = self.ray_queue.pop().unwrap();
//Shade colour for selected ray
let colour = &self.camera.rays[index].shade_ray(&self.scene);
let colour = &self.rays[index].shade_ray(&self.scene);
//Assign colour to frame
let rgba = colour.map_or(COLOUR_CLEAR, |colour| [colour.x, colour.y, colour.z, 255]);
let mut pixels = self.pixels.lock().unwrap();
@@ -128,19 +143,12 @@ impl State {
Ok(())
}
fn set_camera(&mut self, camera: Camera) -> Result<(), Box<dyn Error>> {
self.clear()?;
self.reset_queue();
self.camera = camera;
self.camera.set_size(self.buffer_width, self.buffer_height);
Ok(())
}
fn reset_queue(&mut self) {
let size = self.buffer_height as usize * self.buffer_width as usize;
let mut ray_queue: Vec<usize> = (0..size).collect();
ray_queue.shuffle(&mut thread_rng());
self.ray_queue = ray_queue;
self.scene.compute(&self.camera.view, &self.camera.inv_view);
}
fn render(&mut self) -> Result<(), Box<dyn Error>> {
@@ -171,7 +179,7 @@ pub fn run() -> Result<(), Box<dyn Error>> {
let gui = Gui::new(&window, &pixels);
let mut state = State::new(window, pixels, gui);
state.resize_buffer(1.0)?;
state.resize_buffer(1.0, 90.0)?;
event_loop.run(move |event, _, control_flow| {
state.gui.handle_event(&state.window, &event);
@@ -186,6 +194,7 @@ pub fn run() -> Result<(), Box<dyn Error>> {
*control_flow = ControlFlow::Exit;
}
}
Event::RedrawRequested(_) => {
if let Err(_e) = state.render() {
*control_flow = ControlFlow::Exit;
@@ -193,7 +202,7 @@ pub fn run() -> Result<(), Box<dyn Error>> {
}
_ => state.window.request_redraw(),
}
});
})
}
fn create_window(event_loop: &EventLoop<()>) -> Window {