Changed to f64 floating point
This commit is contained in:
278
src/state.rs
278
src/state.rs
@@ -4,6 +4,9 @@ use crate::camera::Camera;
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use crate::{gui::Gui, scene::Scene};
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use crate::{gui::GuiEvent, log_error};
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use rand::seq::SliceRandom;
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use rand::thread_rng;
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use std::error::Error;
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use std::sync::{Arc, Mutex};
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@@ -21,6 +24,146 @@ const COLOUR_CLEAR: [u8; 4] = [0x22, 0x00, 0x11, 0xff];
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pub const INIT_FILE: &str = "scene.rhai";
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pub struct State {
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scene: Scene,
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camera: Camera,
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window: Window,
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buffer_width: u32,
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buffer_height: u32,
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pixels: Arc<Mutex<Pixels>>,
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gui: Gui,
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ray_queue: Vec<usize>,
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}
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impl State {
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pub fn new(window: Window, pixels: Pixels, gui: Gui) -> Self {
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let scene = Scene::empty();
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let window_size = window.inner_size();
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let camera = Camera::unit();
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Self {
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scene,
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camera,
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window,
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buffer_width: window_size.width as u32,
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buffer_height: window_size.height as u32,
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pixels: Arc::new(Mutex::new(pixels)),
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gui,
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ray_queue: Vec::new(),
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}
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}
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fn update(&mut self) -> Result<(), Box<dyn Error>> {
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if let Some(event) = self.gui.event.take() {
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match event {
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GuiEvent::BufferResize(proportion) => self.resize_buffer(proportion)?,
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GuiEvent::CameraUpdate(camera) => self.set_camera(camera)?,
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GuiEvent::SceneLoad(scene) => {
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self.scene = scene;
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self.clear()?;
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}
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}
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};
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Ok(())
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}
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fn resize_buffer(&mut self, proportion: f32) -> Result<(), Box<dyn Error>> {
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let size = self.window.inner_size();
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self.buffer_width = (size.width as f32 * proportion) as u32;
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self.buffer_height = (size.height as f32 * proportion) as u32;
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self.camera.set_size(self.buffer_width, self.buffer_height);
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self.clear()?;
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let mut pixels = self.pixels.lock().unwrap();
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pixels.resize_buffer(self.buffer_width, self.buffer_height)?;
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Ok(())
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}
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fn resize(&mut self, size: &PhysicalSize<u32>) -> Result<(), Box<dyn Error>> {
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let mut pixels = self.pixels.lock().unwrap();
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pixels.resize_surface(size.width, size.height)?;
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Ok(())
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}
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fn keyboard_input(&mut self, key: &KeyboardInput) {
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if let Some(VirtualKeyCode::A) = key.virtual_keycode {
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// Handle 'A' key event here
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}
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}
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fn mouse_input(&mut self, _button: &MouseButton) {
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// Handle mouse input here
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}
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fn draw(&mut self) -> Result<(), Box<dyn Error>> {
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for _ in 0..self.gui.ray_num {
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//Get random index from queue
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let index = self.ray_queue.pop().unwrap();
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//Shade colour for selected ray
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let colour = &self.camera.rays[index].shade_ray(&self.scene);
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//Assign colour to frame
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let rgba = colour.map_or(COLOUR_CLEAR, |colour| [colour.x, colour.y, colour.z, 255]);
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let mut pixels = self.pixels.lock().unwrap();
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let frame = pixels.frame_mut();
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frame[index * 4..(index + 1) * 4].copy_from_slice(&rgba);
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if self.ray_queue.is_empty() {
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break;
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};
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}
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Ok(())
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}
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fn clear(&mut self) -> Result<(), Box<dyn Error>> {
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let mut pixels = self.pixels.lock().unwrap();
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let frame = pixels.frame_mut();
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for pixel in frame.chunks_exact_mut(4) {
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pixel.copy_from_slice(&[0x00, 0x00, 0x00, 0xff]);
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}
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Ok(())
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}
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fn set_camera(&mut self, camera: Camera) -> Result<(), Box<dyn Error>> {
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self.clear()?;
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self.reset_queue();
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self.camera = camera;
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self.camera.set_size(self.buffer_width, self.buffer_height);
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Ok(())
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}
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fn reset_queue(&mut self) {
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let size = self.buffer_height as usize * self.buffer_width as usize;
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let mut ray_queue: Vec<usize> = (0..size).collect();
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ray_queue.shuffle(&mut thread_rng());
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self.ray_queue = ray_queue;
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}
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fn render(&mut self) -> Result<(), Box<dyn Error>> {
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self.update()?; //Update state
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if !self.ray_queue.is_empty() {
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self.draw()?;
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}
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let pixels = self.pixels.lock().unwrap();
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self.gui
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.prepare(&self.window)
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.expect("gui.prepare() failed"); //Prepare imgui
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if let Err(e) = pixels.render_with(|encoder, render_target, context| {
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context.scaling_renderer.render(encoder, render_target); // Render pixels
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self.gui
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.render(&self.window, encoder, render_target, context)?;
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Ok(())
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}) {
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log_error("pixels.render", e);
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};
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Ok(())
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}
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}
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pub fn run() -> Result<(), Box<dyn Error>> {
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let event_loop = EventLoop::new();
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let window = create_window(&event_loop);
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@@ -83,138 +226,3 @@ fn handle_window_event(
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};
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Ok(())
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}
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pub struct State {
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scene: Scene,
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camera: Camera,
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window: Window,
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buffer_width: u32,
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buffer_height: u32,
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pixels: Arc<Mutex<Pixels>>,
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gui: Gui,
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index: usize,
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finished: bool,
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}
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impl State {
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pub fn new(window: Window, pixels: Pixels, gui: Gui) -> Self {
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let scene = Scene::empty();
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let window_size = window.inner_size();
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let camera = Camera::unit();
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Self {
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scene,
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camera,
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window,
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buffer_width: window_size.width as u32,
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buffer_height: window_size.height as u32,
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pixels: Arc::new(Mutex::new(pixels)),
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gui,
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index: 0,
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finished: false,
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}
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}
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fn update(&mut self) -> Result<(), Box<dyn Error>> {
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if let Some(event) = self.gui.event.take() {
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match event {
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GuiEvent::BufferResize(proportion) => self.resize_buffer(proportion)?,
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GuiEvent::CameraUpdate(camera) => self.set_camera(camera)?,
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GuiEvent::SceneLoad(scene) => {
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self.scene = scene;
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self.clear()?;
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}
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}
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};
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Ok(())
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}
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fn resize_buffer(&mut self, proportion: f32) -> Result<(), Box<dyn Error>> {
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let size = self.window.inner_size();
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self.buffer_width = (size.width as f32 * proportion) as u32;
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self.buffer_height = (size.height as f32 * proportion) as u32;
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self.camera.set_size(self.buffer_width, self.buffer_height);
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self.clear()?;
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let mut pixels = self.pixels.lock().unwrap();
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pixels.resize_buffer(self.buffer_width, self.buffer_height)?;
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Ok(())
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}
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fn resize(&mut self, size: &PhysicalSize<u32>) -> Result<(), Box<dyn Error>> {
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let mut pixels = self.pixels.lock().unwrap();
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pixels.resize_surface(size.width, size.height)?;
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Ok(())
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}
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fn keyboard_input(&mut self, key: &KeyboardInput) {
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if let Some(VirtualKeyCode::A) = key.virtual_keycode {
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// Handle 'A' key event here
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}
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}
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fn mouse_input(&mut self, _button: &MouseButton) {
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// Handle mouse input here
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}
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fn draw(&mut self) -> Result<(), Box<dyn Error>> {
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for _ in 0..self.gui.ray_num {
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let i = self.index as usize;
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let camera = &self.camera;
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let colour = camera.rays[i].shade_ray(&self.scene);
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let rgba = colour.map_or(COLOUR_CLEAR, |colour| [colour.x, colour.y, colour.z, 255]);
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let mut pixels = self.pixels.lock().unwrap();
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let frame = pixels.frame_mut();
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frame[i * 4..(i + 1) * 4].copy_from_slice(&rgba);
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self.index = self.index + 1;
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if self.index >= frame.len() / 4 {
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self.finished = true;
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return Ok(());
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};
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}
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Ok(())
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}
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fn clear(&mut self) -> Result<(), Box<dyn Error>> {
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self.index = 0;
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self.finished = false;
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let mut pixels = self.pixels.lock().unwrap();
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let frame = pixels.frame_mut();
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for pixel in frame.chunks_exact_mut(4) {
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pixel.copy_from_slice(&[0x00, 0x00, 0x00, 0xff]);
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}
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Ok(())
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}
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fn set_camera(&mut self, camera: Camera) -> Result<(), Box<dyn Error>> {
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self.clear()?;
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self.camera = camera;
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self.camera.set_size(self.buffer_width, self.buffer_height);
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Ok(())
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}
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fn render(&mut self) -> Result<(), Box<dyn Error>> {
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self.update()?; //Update state
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if !self.finished {
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self.draw()?;
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}; //Draw to pixels
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let pixels = self.pixels.lock().unwrap();
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self.gui
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.prepare(&self.window)
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.expect("gui.prepare() failed"); //Prepare imgui
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if let Err(e) = pixels.render_with(|encoder, render_target, context| {
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context.scaling_renderer.render(encoder, render_target); // Render pixels
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self.gui
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.render(&self.window, encoder, render_target, context)?;
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Ok(())
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}) {
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log_error("pixels.render", e);
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};
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Ok(())
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}
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}
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