Fixed rendering test.rhai
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@@ -2,9 +2,9 @@ use nalgebra::Point3;
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use pixels::{wgpu, PixelsContext};
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use std::time::Instant;
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const BUFFER_PROPORTION_INIT: f32 = 0.8;
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const BUFFER_PROPORTION_INIT: f32 = 1.0;
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const BUFFER_PROPORTION_MIN: f32 = 0.5;
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const BUFFER_PROPORTION_MAX: f32 = 0.9;
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const BUFFER_PROPORTION_MAX: f32 = 1.0;
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const RAYS_INIT: i32 = 9000;
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const RAYS_MIN: i32 = 100;
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12
src/light.rs
12
src/light.rs
@@ -2,23 +2,23 @@ use nalgebra::{Point3, Vector3};
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#[derive(Clone)]
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pub struct Light {
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pub colour: Vector3<f32>,
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pub position: Point3<f32>,
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pub falloff: [f32; 3],
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pub colour: Vector3<f32>,
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pub falloff: Vector3<f32>,
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}
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impl Light {
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pub fn new(colour: Vector3<f32>, position: Point3<f32>, falloff: [f32; 3]) -> Self {
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pub fn new(position: Point3<f32>, colour: Vector3<f32>, falloff: Vector3<f32>) -> Self {
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Light {
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colour,
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position,
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colour,
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falloff,
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}
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}
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pub fn white() -> Self {
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let colour = Vector3::new(1.0, 1.0, 1.0);
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let position = Point3::new(0.0, 0.0, 0.0);
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let falloff = [1.0, 0.0, 0.0];
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Light::new(colour, position, falloff)
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let falloff = Vector3::new(1.0, 0.0, 0.0);
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Light::new(position, colour, falloff)
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}
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}
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@@ -22,6 +22,7 @@ use nalgebra::Vector3;
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fn main() {
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env_logger::init();
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env::set_var("RUST_BACKTRACE", "1");
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run();
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}
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@@ -108,7 +108,8 @@ impl Scene {
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engine
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.register_type::<Scene>()
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.register_fn("Scene", Scene::empty)
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.register_fn("addNode", Scene::add_node);
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.register_fn("addNode", Scene::add_node)
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.register_fn("addLight", Scene::add_light);
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engine
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.register_type::<Node>()
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44
src/state.rs
44
src/state.rs
@@ -43,18 +43,14 @@ pub fn run() {
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//Display Surface
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let pixels = {
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let surface_texture = SurfaceTexture::new(window_size.width, window_size.height, &window);
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Pixels::new(
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window_size.width as u32,
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window_size.height as u32,
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surface_texture,
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)
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.unwrap()
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Pixels::new(1, 1, surface_texture).unwrap()
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};
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//Gui
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let gui = Gui::new(&window, &pixels);
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//State
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let mut state = State::new(window, pixels, gui);
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state.clear();
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event_loop.run(move |event, _, control_flow| {
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// Draw the current frame
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@@ -91,6 +87,9 @@ pub struct State {
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rays: Vec<Ray>,
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window: Window,
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buffer_width: u32,
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buffer_height: u32,
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pixels: Arc<Mutex<Pixels>>,
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gui: Gui,
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index: usize,
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@@ -120,14 +119,14 @@ impl State {
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scene,
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rays,
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window,
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buffer_width: (window_size.width as f32 * gui.buffer_proportion) as u32,
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buffer_height: (window_size.height as f32 * gui.buffer_proportion) as u32,
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pixels: Arc::new(Mutex::new(pixels)),
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gui,
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index: 0,
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}
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}
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/// Create a new `World` instance that can draw a moving box.
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fn update(&mut self) -> Result<(), Box<dyn Error>> {
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let gui_event = self.gui.event.take();
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match gui_event {
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@@ -135,20 +134,19 @@ impl State {
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GuiEvent::BufferResize | GuiEvent::CameraRelocate => {
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let pixels = &self.pixels;
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let size = self.window.inner_size();
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let width_new = (size.width as f32 * self.gui.buffer_proportion) as u32;
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let height_new = (size.height as f32 * self.gui.buffer_proportion) as u32;
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self.buffer_width = (size.width as f32 * self.gui.buffer_proportion) as u32;
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self.buffer_height = (size.height as f32 * self.gui.buffer_proportion) as u32;
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self.clear();
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let mut pixels = self.pixels.lock().unwrap();
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pixels
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.resize_buffer(width_new, height_new)
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.resize_buffer(self.buffer_width, self.buffer_height)
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.expect("Resize Error");
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self.scene.camera.set_position(self.gui.camera_eye);
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self.rays = self.scene.camera.cast_rays(width_new, height_new);
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}
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GuiEvent::SceneLoad(filename) => {
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println!("Reading {}", filename);
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match self.update_scene_from_file(&filename) {
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Err(e) => {
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println!()
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println!("{}", e)
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}
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Ok(()) => {
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println!("Loaded file: {filename}")
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@@ -156,7 +154,6 @@ impl State {
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}
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self.clear();
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println!("Reading {}", filename);
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}
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},
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None => {}
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@@ -170,11 +167,10 @@ impl State {
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println!("RESIZING!");
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let gui = &self.gui;
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let mut pixels = self.pixels.lock().unwrap();
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if let Err(err) = pixels.resize_surface(size.width, size.height) {
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log_error("pixels.resize_surface", err);
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return Ok(());
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match pixels.resize_surface(size.width, size.height) {
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Err(e) => Err(Box::new(e)),
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_ => Ok(()),
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}
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Ok(())
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}
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fn keyboard_input(&mut self, key: &KeyboardInput) {
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@@ -191,7 +187,7 @@ impl State {
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/// Draw the `World` state to the frame buffer.
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///
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/// Assumes the default texture format: `wgpu::TextureFormat::Rgba8UnormSrgb`
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fn draw(&mut self) {
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fn draw(&mut self) -> Result<(), Box<dyn Error>> {
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for i in 0..self.gui.ray_num {
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let i = self.index as usize;
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let ray_num = self.gui.ray_num;
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@@ -210,6 +206,7 @@ impl State {
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frame[i * 4..(i + 1) * 4].copy_from_slice(&rgba);
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self.index = (self.index + 1) % (frame.len() / 4);
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}
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Ok(())
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}
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fn clear(&mut self) {
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@@ -220,11 +217,16 @@ impl State {
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let rgba = [0x00, 0x00, 0x00, 0xff];
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pixel.copy_from_slice(&rgba);
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}
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self.scene.camera.set_position(self.gui.camera_eye);
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self.rays = self
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.scene
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.camera
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.cast_rays(self.buffer_width, self.buffer_height);
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}
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fn render(&mut self) -> Result<(), Box<dyn Error>> {
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self.update()?; //Update state
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self.draw(); //Draw to pixels
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self.draw()?; //Draw to pixels
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let pixels = self.pixels.lock().unwrap();
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self.gui
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.prepare(&self.window)
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