Fixed rendering test.rhai

This commit is contained in:
STP
2023-11-20 00:14:00 -05:00
parent 1afb1a8e19
commit 47276e1bdc
6 changed files with 42 additions and 32 deletions

View File

@@ -43,18 +43,14 @@ pub fn run() {
//Display Surface
let pixels = {
let surface_texture = SurfaceTexture::new(window_size.width, window_size.height, &window);
Pixels::new(
window_size.width as u32,
window_size.height as u32,
surface_texture,
)
.unwrap()
Pixels::new(1, 1, surface_texture).unwrap()
};
//Gui
let gui = Gui::new(&window, &pixels);
//State
let mut state = State::new(window, pixels, gui);
state.clear();
event_loop.run(move |event, _, control_flow| {
// Draw the current frame
@@ -91,6 +87,9 @@ pub struct State {
rays: Vec<Ray>,
window: Window,
buffer_width: u32,
buffer_height: u32,
pixels: Arc<Mutex<Pixels>>,
gui: Gui,
index: usize,
@@ -120,14 +119,14 @@ impl State {
scene,
rays,
window,
buffer_width: (window_size.width as f32 * gui.buffer_proportion) as u32,
buffer_height: (window_size.height as f32 * gui.buffer_proportion) as u32,
pixels: Arc::new(Mutex::new(pixels)),
gui,
index: 0,
}
}
/// Create a new `World` instance that can draw a moving box.
fn update(&mut self) -> Result<(), Box<dyn Error>> {
let gui_event = self.gui.event.take();
match gui_event {
@@ -135,20 +134,19 @@ impl State {
GuiEvent::BufferResize | GuiEvent::CameraRelocate => {
let pixels = &self.pixels;
let size = self.window.inner_size();
let width_new = (size.width as f32 * self.gui.buffer_proportion) as u32;
let height_new = (size.height as f32 * self.gui.buffer_proportion) as u32;
self.buffer_width = (size.width as f32 * self.gui.buffer_proportion) as u32;
self.buffer_height = (size.height as f32 * self.gui.buffer_proportion) as u32;
self.clear();
let mut pixels = self.pixels.lock().unwrap();
pixels
.resize_buffer(width_new, height_new)
.resize_buffer(self.buffer_width, self.buffer_height)
.expect("Resize Error");
self.scene.camera.set_position(self.gui.camera_eye);
self.rays = self.scene.camera.cast_rays(width_new, height_new);
}
GuiEvent::SceneLoad(filename) => {
println!("Reading {}", filename);
match self.update_scene_from_file(&filename) {
Err(e) => {
println!()
println!("{}", e)
}
Ok(()) => {
println!("Loaded file: {filename}")
@@ -156,7 +154,6 @@ impl State {
}
self.clear();
println!("Reading {}", filename);
}
},
None => {}
@@ -170,11 +167,10 @@ impl State {
println!("RESIZING!");
let gui = &self.gui;
let mut pixels = self.pixels.lock().unwrap();
if let Err(err) = pixels.resize_surface(size.width, size.height) {
log_error("pixels.resize_surface", err);
return Ok(());
match pixels.resize_surface(size.width, size.height) {
Err(e) => Err(Box::new(e)),
_ => Ok(()),
}
Ok(())
}
fn keyboard_input(&mut self, key: &KeyboardInput) {
@@ -191,7 +187,7 @@ impl State {
/// Draw the `World` state to the frame buffer.
///
/// Assumes the default texture format: `wgpu::TextureFormat::Rgba8UnormSrgb`
fn draw(&mut self) {
fn draw(&mut self) -> Result<(), Box<dyn Error>> {
for i in 0..self.gui.ray_num {
let i = self.index as usize;
let ray_num = self.gui.ray_num;
@@ -210,6 +206,7 @@ impl State {
frame[i * 4..(i + 1) * 4].copy_from_slice(&rgba);
self.index = (self.index + 1) % (frame.len() / 4);
}
Ok(())
}
fn clear(&mut self) {
@@ -220,11 +217,16 @@ impl State {
let rgba = [0x00, 0x00, 0x00, 0xff];
pixel.copy_from_slice(&rgba);
}
self.scene.camera.set_position(self.gui.camera_eye);
self.rays = self
.scene
.camera
.cast_rays(self.buffer_width, self.buffer_height);
}
fn render(&mut self) -> Result<(), Box<dyn Error>> {
self.update()?; //Update state
self.draw(); //Draw to pixels
self.draw()?; //Draw to pixels
let pixels = self.pixels.lock().unwrap();
self.gui
.prepare(&self.window)