Added safter error handling
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@@ -7,8 +7,8 @@ let cam = Camera(eye, target, up, 70.0, 1.0);
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let material = Material(V(0.5,0.5,0.5), V(0.8, 0.1, 0.2), 0.25);
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let light = Light(P(2.0, 2.0, 2.0), V(0.8, 0.7, 0.3), V(1.0, 0.007, 0.0));
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let light2 = Light(P(2.0, -2.0, 2.0), V(0.3, 0.4, 0.8), V(1.0, 0.007, 0.0));
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let light = Light(P(2.0, 2.0, 2.0), V(0.8, 0.7, 0.3), V(0.4, 0.008, 0.0));
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let light2 = Light(P(2.0, -2.0, 2.0), V(0.3, 0.4, 0.8), V(0.4, 0.007, 0.0));
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scene.addLight(light);
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scene.addLight(light2);
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