Added safter error handling

This commit is contained in:
STP
2023-11-20 23:37:55 -05:00
parent 91bda4a56f
commit 525fbaaef6
3 changed files with 51 additions and 31 deletions

View File

@@ -24,7 +24,9 @@ fn main() {
env_logger::init(); env_logger::init();
env::set_var("RUST_BACKTRACE", "1"); env::set_var("RUST_BACKTRACE", "1");
run(); if let Err(e) = run() {
println!("Error at runtime: {}", e);
};
} }
fn log_error<E: Error + 'static>(method_name: &str, err: E) { fn log_error<E: Error + 'static>(method_name: &str, err: E) {

View File

@@ -1,6 +1,5 @@
//Use linear algebra module //Use linear algebra module
use crate::raytracer::*;
use crate::{gui::Gui, ray::Ray, scene::Scene}; use crate::{gui::Gui, ray::Ray, scene::Scene};
use crate::{gui::GuiEvent, log_error}; use crate::{gui::GuiEvent, log_error};
@@ -8,7 +7,8 @@ use std::error::Error;
use std::sync::{Arc, Mutex}; use std::sync::{Arc, Mutex};
use pixels::{Pixels, SurfaceTexture, TextureError}; use anyhow::Result;
use pixels::{Pixels, SurfaceTexture};
use winit::dpi::{LogicalSize, PhysicalSize}; use winit::dpi::{LogicalSize, PhysicalSize};
use winit::event::{Event, KeyboardInput, MouseButton, VirtualKeyCode, WindowEvent}; use winit::event::{Event, KeyboardInput, MouseButton, VirtualKeyCode, WindowEvent};
use winit::event_loop::{ControlFlow, EventLoop}; use winit::event_loop::{ControlFlow, EventLoop};
@@ -16,27 +16,38 @@ use winit::window::{Window, WindowBuilder};
const START_WIDTH: i32 = 800; const START_WIDTH: i32 = 800;
const START_HEIGHT: i32 = 800; const START_HEIGHT: i32 = 800;
const BOX_SIZE: i16 = 64;
const COLOUR_CLEAR: [u8; 4] = [0x22, 0x22, 0x11, 0xff]; const COLOUR_CLEAR: [u8; 4] = [0x22, 0x22, 0x11, 0xff];
pub fn run() { const INIT_FILE: &str = "test.rhai";
pub fn run() -> Result<(), Box<dyn Error>> {
let event_loop = EventLoop::new(); let event_loop = EventLoop::new();
let window = create_window(&event_loop); let window = create_window(&event_loop);
let pixels = create_pixels(&window); let pixels = create_pixels(&window);
let gui = Gui::new(&window, &pixels); let gui = Gui::new(&window, &pixels);
let mut state = State::new(window, pixels, gui); let mut state = State::new(window, pixels, gui);
state.clear(); state.load_scene(&String::from(INIT_FILE));
state.resize_buffer()?;
event_loop.run(move |event, _, control_flow| { event_loop.run(move |event, _, control_flow| {
state.gui.handle_event(&state.window, &event); state.gui.handle_event(&state.window, &event);
state.update().expect("Could not update");
if let Err(_e) = state.update() {
*control_flow = ControlFlow::Exit;
}
match event { match event {
Event::WindowEvent { event, .. } => { Event::WindowEvent { event, .. } => {
handle_window_event(event, control_flow, &mut state) if let Err(_e) = handle_window_event(event, control_flow, &mut state) {
*control_flow = ControlFlow::Exit;
}
}
Event::RedrawRequested(_) => {
if let Err(_e) = state.render() {
*control_flow = ControlFlow::Exit;
}
} }
Event::RedrawRequested(_) => state.render().expect("Failed to render"),
_ => state.window.request_redraw(), _ => state.window.request_redraw(),
} }
}); });
@@ -58,14 +69,19 @@ fn create_pixels(window: &Window) -> Pixels {
Pixels::new(1, 1, surface_texture).unwrap() Pixels::new(1, 1, surface_texture).unwrap()
} }
fn handle_window_event(event: WindowEvent, control_flow: &mut ControlFlow, state: &mut State) { fn handle_window_event(
event: WindowEvent,
control_flow: &mut ControlFlow,
state: &mut State,
) -> Result<(), Box<dyn Error>> {
match event { match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit, WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::Resized(size) => state.resize(&size).expect("Could not resize"), WindowEvent::Resized(size) => state.resize(&size)?,
WindowEvent::KeyboardInput { input, .. } => state.keyboard_input(&input), WindowEvent::KeyboardInput { input, .. } => state.keyboard_input(&input),
WindowEvent::MouseInput { button, .. } => state.mouse_input(&button), WindowEvent::MouseInput { button, .. } => state.mouse_input(&button),
_ => {} _ => {}
} };
Ok(())
} }
pub struct State { pub struct State {
@@ -112,36 +128,38 @@ impl State {
fn update(&mut self) -> Result<(), Box<dyn Error>> { fn update(&mut self) -> Result<(), Box<dyn Error>> {
if let Some(event) = self.gui.event.take() { if let Some(event) = self.gui.event.take() {
match event { match event {
GuiEvent::BufferResize | GuiEvent::CameraRelocate => self.resize_buffer(), GuiEvent::BufferResize | GuiEvent::CameraRelocate => self.resize_buffer()?,
GuiEvent::SceneLoad(filename) => self.load_scene(&filename), GuiEvent::SceneLoad(filename) => self.load_scene(&filename),
} }
} };
Ok(()) Ok(())
} }
fn resize_buffer(&mut self) { fn resize_buffer(&mut self) -> Result<(), Box<dyn Error>> {
let size = self.window.inner_size(); let size = self.window.inner_size();
self.buffer_width = (size.width as f32 * self.gui.buffer_proportion) as u32; self.buffer_width = (size.width as f32 * self.gui.buffer_proportion) as u32;
self.buffer_height = (size.height as f32 * self.gui.buffer_proportion) as u32; self.buffer_height = (size.height as f32 * self.gui.buffer_proportion) as u32;
self.clear(); self.clear()?;
let mut pixels = self.pixels.lock().unwrap(); let mut pixels = self.pixels.lock().unwrap();
pixels pixels.resize_buffer(self.buffer_width, self.buffer_height)?;
.resize_buffer(self.buffer_width, self.buffer_height) Ok(())
.expect("Resize Error");
} }
fn load_scene(&mut self, filename: &String) { fn load_scene(&mut self, filename: &String) {
println!("Reading {}", filename); println!("Reading {}", filename);
match self.update_scene_from_file(filename) { match self.update_scene_from_file(filename) {
Err(e) => println!("{}", e), Err(e) => println!("{}", e),
Ok(()) => println!("Loaded file: {filename}"), Ok(()) => {
println!("Loaded file: {filename}");
self.render().expect("Could not draw new file");
}
} }
self.clear();
} }
fn resize(&mut self, size: &PhysicalSize<u32>) -> Result<(), TextureError> { fn resize(&mut self, size: &PhysicalSize<u32>) -> Result<(), Box<dyn Error>> {
let mut pixels = self.pixels.lock().unwrap(); let mut pixels = self.pixels.lock().unwrap();
pixels.resize_surface(size.width, size.height) pixels.resize_surface(size.width, size.height)?;
Ok(())
} }
fn keyboard_input(&mut self, key: &KeyboardInput) { fn keyboard_input(&mut self, key: &KeyboardInput) {
@@ -167,7 +185,7 @@ impl State {
Ok(()) Ok(())
} }
fn clear(&mut self) { fn clear(&mut self) -> Result<(), Box<dyn Error>> {
self.index = 0; self.index = 0;
let mut pixels = self.pixels.lock().unwrap(); let mut pixels = self.pixels.lock().unwrap();
let frame = pixels.frame_mut(); let frame = pixels.frame_mut();
@@ -179,6 +197,7 @@ impl State {
.scene .scene
.camera .camera
.cast_rays(self.buffer_width, self.buffer_height); .cast_rays(self.buffer_width, self.buffer_height);
Ok(())
} }
fn render(&mut self) -> Result<(), Box<dyn Error>> { fn render(&mut self) -> Result<(), Box<dyn Error>> {
@@ -188,15 +207,14 @@ impl State {
self.gui self.gui
.prepare(&self.window) .prepare(&self.window)
.expect("gui.prepare() failed"); //Prepare imgui .expect("gui.prepare() failed"); //Prepare imgui
let render_result = pixels.render_with(|encoder, render_target, context| { if let Err(e) = pixels.render_with(|encoder, render_target, context| {
context.scaling_renderer.render(encoder, render_target); // Render pixels context.scaling_renderer.render(encoder, render_target); // Render pixels
self.gui self.gui
.render(&self.window, encoder, render_target, context)?; .render(&self.window, encoder, render_target, context)?;
Ok(()) Ok(())
}); }) {
if let Err(err) = render_result { log_error("pixels.render", e);
log_error("pixels.render", err); };
}
Ok(()) Ok(())
} }
} }

View File

@@ -7,8 +7,8 @@ let cam = Camera(eye, target, up, 70.0, 1.0);
let material = Material(V(0.5,0.5,0.5), V(0.8, 0.1, 0.2), 0.25); let material = Material(V(0.5,0.5,0.5), V(0.8, 0.1, 0.2), 0.25);
let light = Light(P(2.0, 2.0, 2.0), V(0.8, 0.7, 0.3), V(1.0, 0.007, 0.0)); let light = Light(P(2.0, 2.0, 2.0), V(0.8, 0.7, 0.3), V(0.4, 0.008, 0.0));
let light2 = Light(P(2.0, -2.0, 2.0), V(0.3, 0.4, 0.8), V(1.0, 0.007, 0.0)); let light2 = Light(P(2.0, -2.0, 2.0), V(0.3, 0.4, 0.8), V(0.4, 0.007, 0.0));
scene.addLight(light); scene.addLight(light);
scene.addLight(light2); scene.addLight(light2);