Set up intersection correctly
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@@ -23,7 +23,7 @@ const START_HEIGHT: i32 = 700;
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const COLOUR_CLEAR: [u8; 4] = [0x22, 0x00, 0x11, 0xff];
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const PIXEL_CLEAR: [u8; 4] = [0x55, 0x00, 0x22, 0xff];
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pub const INIT_FILE: &str = "scene.rhai";
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pub const INIT_FILE: &str = "rhai/scene.rhai";
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pub const SAVE_FILE: &str = "img.png";
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pub struct State {
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@@ -145,6 +145,7 @@ impl State {
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fn draw(&mut self) -> Result<(), Box<dyn Error>> {
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//Draw ray_num in a block
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let frame = self.pixels.frame_mut();
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for _ in 0..self.gui.ray_num {
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//Get random index from queue
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let index = match self.ray_queue.pop() {
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@@ -155,7 +156,6 @@ impl State {
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let colour = &self.rays[index].shade_ray(&self.scene);
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//Assign colour to pixel in frame
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let rgba = colour.map_or(PIXEL_CLEAR, |colour| [colour.x, colour.y, colour.z, 255]);
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let frame = self.pixels.frame_mut();
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frame[index * 4..(index + 1) * 4].copy_from_slice(&rgba);
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}
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Ok(())
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