This commit is contained in:
STP
2023-11-28 23:26:39 -05:00
parent 076498b3c6
commit 6dbc33b3af
4 changed files with 49 additions and 23 deletions

View File

@@ -10,11 +10,14 @@ scene.addCamera("Cam", camera);
let falloff = V(0.0,0.0,0.0);
let light = Light(P(6.0,6.0,6.0), V(0.4,0.4,0.4), falloff);
light.active(false);
scene.addLight("white", light);
// let light = Light(P(2.0,0.0,0.0), V(0.0,1.0,0.0), V(0.1, 0.01, 0.001));
// scene.addLight("green", light);
// let light = Light(P(-2.0,0.0,0.0), V(1.0,0.0,0.0), V(0.1, 0.01, 0.001));
// scene.addLight("red", light);
let light = Light(P(2.0,0.0,0.0), V(0.0,1.0,0.0), V(0.1, 0.01, 0.001));
light.active(false);
scene.addLight("green", light);
let light = Light(P(-2.0,0.0,0.0), V(1.0,0.0,0.0), V(0.1, 0.01, 0.001));
light.active(false);
scene.addLight("red", light);
let light = Ambient(V(0.3,0.3,0.3));
scene.addLight("ambient", light);
@@ -31,9 +34,14 @@ scene.addNode("circle", circle_node);
let cone = ConeUnit();
let cone_node = Node(cone, material);
cone_node.active(true);
cone_node.active(false);
scene.addNode("cone", cone_node);
let torus = Torus(0.5, 1.5);
let torus_node = Node(torus, material);
torus_node.active(true);
scene.addNode("torus", torus_node);
let sphere = SphereUnit();
let sphere_node = Node(sphere, material);

View File

@@ -17,13 +17,15 @@ scene.addCamera("-X Cam", camera);
let material = Material(V(0.2,0.2,0.2), V(0.2, 0.8, 0.8), 10.0);
scene.addMaterial("bluegreen", material);
// let light = Light(P(0.0,7.0,0.0), V(0.0,0.0,1.0), V(0.1, 0.01, 0.001));
// scene.addLight("blue", light);
let light = Light(P(0.0,7.0,0.0), V(0.0,0.0,1.0), V(0.1, 0.01, 0.001));
light.active(false);
scene.addLight("blue", light);
// let light = Light( P(2.0,7.0,0.0), V(0.0,1.0,0.0), V(0.1, 0.01, 0.001));
// scene.addLight("green", light);
let light = Light( P(2.0,7.0,0.0), V(0.0,1.0,0.0), V(0.1, 0.01, 0.001));
light.active(false);
scene.addLight("green", light);
let light = Light( P(-2.0,7.0,0.0), V(1.0,0.0,0.0), V(0.1, 0.01, 0.001));
let light = Light( P(2.0,7.0,2.0), V(1.0,0.0,0.0), V(0.1, 0.01, 0.001));
scene.addLight("red", light);
let light = Ambient(V(0.1,0.1,0.1));
@@ -41,7 +43,7 @@ let sphere_node = Node(sphere, material);
for i in 0..6 {
let sphere = Sphere(P(0.0,0.0,0.0), 2.0 );
let sphere_node = Node(sphere, material);
sphere_node.translate(2.0*cos(i.to_float()), -4.0, 2.0*sin(i.to_float()));
sphere_node.translate(4.0*cos(i.to_float()), -4.0, 4.0*sin(i.to_float()));
scene.addNode(i.to_string(), sphere_node);
}
// let child = sphere_node.child(sphere);