Modelling changes
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48
rhai/mesh.rhai
Normal file
48
rhai/mesh.rhai
Normal file
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let scene = Scene();
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let material = Material(V(0.2,0.2,0.2), V(0.2, 0.2, 0.2), 10.0);
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scene.addMaterial("material", material);
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let material2 = Material(V(0.2,0.7,0.2), V(0.2, 0.2, 0.2), 10.0);
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scene.addMaterial("mat2", material2);
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let camera = Camera(P(0.0,0.0,2.0), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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scene.addCamera("Cam", camera);
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let falloff = V(0.0,0.0,0.0);
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let light = Light(P(6.0,6.0,6.0), V(0.4,0.4,0.4), falloff);
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scene.addLight("white", light);
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// let light = Light(P(2.0,0.0,0.0), V(0.0,1.0,0.0), V(0.1, 0.01, 0.001));
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// scene.addLight("green", light);
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// let light = Light(P(-2.0,0.0,0.0), V(1.0,0.0,0.0), V(0.1, 0.01, 0.001));
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// scene.addLight("red", light);
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let light = Ambient(V(0.3,0.3,0.3));
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scene.addLight("ambient", light);
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let tri = TriangleUnit();
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let tri_node = Node(tri, material);
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tri_node.active(true);
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scene.addNode("tri", tri_node);
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let sphere = SphereUnit();
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let sphere_node = Node(sphere, material);
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sphere_node.translate(0.0,0.0,0.0);
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sphere_node.active(false);
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scene.addNode("sphere", sphere_node);
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let ground = SphereUnit();
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let ground_node = Node(ground, material2);
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let scale = 2.0;
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ground_node.translate(0.0,-scale*2.0,0.0);
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ground_node.scale(scale,scale,scale);
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ground_node.active(false);
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scene.addNode("ground", ground_node);
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// let mesh = Mesh("obj/cat.obj");
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// let mesh_node = Node(mesh, material);
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// mesh_node.active(false);
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// scene.addNode("mesh", mesh_node);
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scene
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