Modelling changes
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1102
obj/cat.obj
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1102
obj/cat.obj
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File diff suppressed because it is too large
Load Diff
48
rhai/mesh.rhai
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48
rhai/mesh.rhai
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@@ -0,0 +1,48 @@
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let scene = Scene();
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let material = Material(V(0.2,0.2,0.2), V(0.2, 0.2, 0.2), 10.0);
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scene.addMaterial("material", material);
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let material2 = Material(V(0.2,0.7,0.2), V(0.2, 0.2, 0.2), 10.0);
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scene.addMaterial("mat2", material2);
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let camera = Camera(P(0.0,0.0,2.0), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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scene.addCamera("Cam", camera);
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let falloff = V(0.0,0.0,0.0);
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let light = Light(P(6.0,6.0,6.0), V(0.4,0.4,0.4), falloff);
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scene.addLight("white", light);
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// let light = Light(P(2.0,0.0,0.0), V(0.0,1.0,0.0), V(0.1, 0.01, 0.001));
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// scene.addLight("green", light);
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// let light = Light(P(-2.0,0.0,0.0), V(1.0,0.0,0.0), V(0.1, 0.01, 0.001));
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// scene.addLight("red", light);
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let light = Ambient(V(0.3,0.3,0.3));
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scene.addLight("ambient", light);
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let tri = TriangleUnit();
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let tri_node = Node(tri, material);
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tri_node.active(true);
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scene.addNode("tri", tri_node);
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let sphere = SphereUnit();
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let sphere_node = Node(sphere, material);
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sphere_node.translate(0.0,0.0,0.0);
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sphere_node.active(false);
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scene.addNode("sphere", sphere_node);
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let ground = SphereUnit();
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let ground_node = Node(ground, material2);
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let scale = 2.0;
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ground_node.translate(0.0,-scale*2.0,0.0);
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ground_node.scale(scale,scale,scale);
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ground_node.active(false);
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scene.addNode("ground", ground_node);
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// let mesh = Mesh("obj/cat.obj");
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// let mesh_node = Node(mesh, material);
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// mesh_node.active(false);
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// scene.addNode("mesh", mesh_node);
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scene
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@@ -30,17 +30,17 @@ let light = Ambient(V(0.1,0.1,0.1));
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scene.addLight("ambient", light);
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let sphere = Sphere(P(0.0,0.0,0.0), 1.0, material);
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let sphere_node = Node(sphere);
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let sphere = Sphere(P(0.0,0.0,0.0), 1.0 );
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let sphere_node = Node(sphere, material);
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scene.addNode("sphere", sphere_node);
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//let mesh = Mesh("obj/cow.obj", material);
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//let mesh = Mesh("obj/cow.obj" );
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//let mesh_node = Node(mesh);
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//scene.addNode("mesh", mesh_node);
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for i in 0..6 {
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let sphere = Sphere(P(0.0,0.0,0.0), 2.0, material);
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let sphere_node = Node(sphere);
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let sphere = Sphere(P(0.0,0.0,0.0), 2.0 );
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let sphere_node = Node(sphere, material);
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sphere_node.translate(2.0*cos(i.to_float()), -4.0, 2.0*sin(i.to_float()));
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scene.addNode(i.to_string(), sphere_node);
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}
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@@ -48,15 +48,15 @@ for i in 0..6 {
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// child.translate(V(1.0,1.0,1.0));
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//scene.addNode(child);
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let cube = CubeUnit(material);
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let cube_node = Node(cube);
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let cube = CubeUnit();
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let cube_node = Node(cube, material);
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scene.addNode("cube", cube_node);
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//let gnonom = Gnonom(material);
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//let gnonom = Gnonom();
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//let gnonom_node = Node(gnonom);
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//scene.addNode("gnonom", gnonom_node);
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//let cylinder = Cylinder(2.0,1.0, material);
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//let cylinder = Cylinder(2.0,1.0 );
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//let cylinder_node = Node(cylinder);
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//cylinder_node.scale(1.0,1.0,1.0);
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//scene.addNode("cylinder",cylinder_node);
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@@ -31,31 +31,33 @@ scene.addLight("red", light);
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let material = Material(V(0.2,0.2,0.2), V(0.2, 0.8, 0.8), 10.0);
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scene.addMaterial("bluegreen", material);
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let steiner = Steiner( material);
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let steiner_node = Node(steiner);
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let steiner = Steiner();
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let steiner_node = Node(steiner, material);
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scene.addNode("steiner", steiner_node);
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let steiner2 = Steiner2( material);
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let steiner2_node = Node(steiner2);
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let steiner2 = Steiner2();
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let steiner2_node = Node(steiner2, material2);
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scene.addNode("steiner2", steiner2_node);
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let crosscap = CrossCap(material);
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let crosscap_node = Node(crosscap);
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let crosscap = CrossCap();
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let crosscap_node = Node(crosscap, material);
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scene.addNode("crosscap", crosscap_node);
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let (p,q) = (1.0,1.0);
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let crosscap2 = CrossCap2( material);
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let crosscap2_node = Node(crosscap2);
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let p = 1.0;
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let q = 1.0;
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let crosscap2 = CrossCap2(p, q);
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let crosscap2_node = Node(crosscap2, material);
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scene.addNode("crosscap2", crosscap2_node);
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let k = 1.0;
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let roman = Roman(k, material);
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let roman_node = Node(roman);
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scene.addNode("sphere", roman_node);
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let k = 0.5;
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let roman = Roman(k );
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let roman_node = Node(roman, material);
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scene.addNode("roman", roman_node);
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let (inner_rad, outer_rad) = (0.5, 0.5);
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let torus = Torus(inner_rad, outer_rad, material);
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let torus_node = Node(torus);
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scene.addNode("sphere", torus_node);
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let inner_rad = 1.0;
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let outer_rad = 0.5;
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let torus = Torus(inner_rad, outer_rad );
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let torus_node = Node(torus, material);
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scene.addNode("torus", torus_node);
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scene
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@@ -1,22 +0,0 @@
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let scene = Scene();
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let material = Material(V(0.2,0.2,0.2), V(0.2, 0.8, 0.8), 10.0);
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//let ambient = Light(P(10.0,0.0,0.0), V(1.0,1.0,1.0), V(0.0, 0.0, 0.0));
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//scene.addLight(ambient);
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let light = Light(P(0.0,0.0,2.0), V(0.0,0.0,1.0), V(0.1, 0.01, 0.001));
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scene.addLight("blue", light);
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let light = Light(P(2.0,0.0,0.0), V(0.0,1.0,0.0), V(0.1, 0.01, 0.001));
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scene.addLight("green", light);
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let light = Light(P(-2.0,0.0,0.0), V(1.0,0.0,0.0), V(0.1, 0.01, 0.001));
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scene.addLight("red", light);
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let light = Ambient(V(0.1,0.1,0.1));
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scene.addLight("ambient", light);
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let stein = Steiner(material);
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let stein_node = Node(stein);
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scene.addNode("stein", stein_node);
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scene
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