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31
scene.rhai
31
scene.rhai
@@ -1,20 +1,33 @@
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let scene = Scene();
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let material = Material(V(0.5,0.5,0.5), V(0.8, 0.8, 0.8), 25.0);
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let material = Material(V(0.2,0.2,0.2), V(0.2, 0.8, 0.8), 10.0);
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//let ambient = Light(P(10.0,0.0,0.0), V(1.0,1.0,1.0), V(0.0, 0.0, 0.0));
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//scene.addLight(ambient);
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let light = Light(P(3.0,3.0,1.0), V(0.0,1.0,1.0), V(0.1, 0.01, 0.001));
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let light = Light(P(0.0,7.0,0.0), V(0.0,0.0,1.0), V(0.1, 0.01, 0.001));
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scene.addLight(light);
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let light = Light(P(2.0,7.0,0.0), V(0.0,1.0,0.0), V(0.1, 0.01, 0.001));
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scene.addLight(light);
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let light = Light(P(-2.0,7.0,0.0), V(1.0,0.0,0.0), V(0.1, 0.01, 0.001));
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scene.addLight(light);
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let light = Ambient(V(0.1,0.1,0.1));
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scene.addLight(light);
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let sphere = Sphere(P(0.0,0.0,0.0), 1.0, material);
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let sphere_node = Node(sphere);
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scene.addNode(sphere_node);
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for i in 0..6 {
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let sphere = Sphere(P(0.0,0.0,0.0), 2.0, material);
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let sphere_node = Node(sphere);
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sphere_node.translate(V(2.0*cos(i.to_float()), -4.0, 2.0*sin(i.to_float())));
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scene.addNode(sphere_node);
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}
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// let child = sphere_node.child(sphere);
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// child.translate(V(1.0,1.0,1.0));
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// scene.addNode(sphere_node);
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// scene.addNode(child);
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//scene.addNode(child);
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// let cube = CubeUnit(material);
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// let cube_node = Node(cube);
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@@ -24,10 +37,10 @@ let sphere_node = Node(sphere);
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// let gnonom_node = Node(gnonom);
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// scene.addNode(gnonom_node);
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let cylinder = Cylinder(1.0,1.0, material);
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let cylinder_node = Node(cylinder);
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cylinder_node.scale(V(4.0,0.3,0.3));
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cylinder_node.translate(V(0.0,-4.0,1.0));
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scene.addNode(cylinder_node);
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// let cylinder = Cylinder(10.0,1.0, material);
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// let cylinder_node = Node(cylinder);
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// //cylinder_node.scale(V(4.0,0.3,0.3));
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// cylinder_node.translate(V(0.0,-4.0,0.0));
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// scene.addNode(cylinder_node);
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scene
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