This commit is contained in:
STP
2023-11-26 07:56:36 -05:00
parent 2e70fc9a68
commit 8ab9be8056
11 changed files with 334 additions and 35 deletions

View File

@@ -3,7 +3,7 @@ use crate::{
light::Light,
primitive::*,
scene::{Node, Scene},
state::INIT_FILE,
state::{INIT_FILE, SAVE_FILE},
UP_VECTOR_F32, ZERO_VECTOR_F32,
};
use imgui::*;
@@ -12,13 +12,13 @@ use pixels::{wgpu, PixelsContext};
use rhai::Engine;
use std::time::Instant;
const BUFFER_PROPORTION_INIT: f32 = 1.0;
const BUFFER_PROPORTION_MIN: f32 = 0.5;
const BUFFER_PROPORTION_INIT: f32 = 0.2;
const BUFFER_PROPORTION_MIN: f32 = 0.1;
const BUFFER_PROPORTION_MAX: f32 = 1.0;
const RAYS_INIT: i32 = 1000;
const RAYS_MIN: i32 = 100;
const RAYS_MAX: i32 = 100000;
const RAYS_MAX: i32 = 30000;
const CAMERA_MIN_FOV: f32 = 10.0;
const CAMERA_MAX_FOV: f32 = 160.0;
@@ -29,6 +29,7 @@ pub enum GuiEvent {
BufferResize(f32, f32),
CameraUpdate(Camera),
SceneLoad(Scene),
SaveImage(String),
}
pub struct Gui {
@@ -53,6 +54,8 @@ pub struct Gui {
camera_target: [f32; 3],
camera_up: [f32; 3],
camera_fov: f32,
image_filename: String,
}
impl Gui {
@@ -115,6 +118,8 @@ impl Gui {
camera_target: ZERO_VECTOR_F32.into(),
camera_up: UP_VECTOR_F32.into(),
camera_fov: 110.0,
image_filename: String::from(SAVE_FILE),
}
}
@@ -216,11 +221,25 @@ impl Gui {
Err(e) => println!("{e}"),
}
}
if ui.button("Save script") {
match std::fs::write(&self.script_filename, &self.script) {
Ok(_) => println!("Script saved successfully"),
Err(e) => println!("{}", e),
}
}
//Script block
ui.input_text_multiline("script", &mut self.script, [600., 1500.])
.build();
}
if CollapsingHeader::new("Image").build(ui) {
ui.input_text("Image file", &mut self.image_filename)
.build();
if ui.button("Save Image") {
self.event = Some(GuiEvent::SaveImage(self.image_filename.clone()));
}
}
// Render Dear ImGui with WGPU
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("imgui"),
@@ -270,7 +289,9 @@ pub fn init_engine() -> Engine {
.register_type::<Scene>()
.register_fn("Scene", Scene::empty)
.register_fn("addNode", Scene::add_node)
.register_fn("addLight", Scene::add_light);
.register_fn("addLight", Scene::add_light)
.register_fn("addCamera", Scene::add_camera)
.register_fn("addMaterial", Scene::add_material);
engine
.register_type::<Node>()
@@ -281,7 +302,8 @@ pub fn init_engine() -> Engine {
.register_fn("child", Node::child);
engine
.register_type::<Light>()
.register_fn("Light", Light::new);
.register_fn("Light", Light::new)
.register_fn("Ambient", Light::ambient);
engine
.register_type::<Material>()
.register_fn("Material", Material::new)
@@ -319,6 +341,9 @@ pub fn init_engine() -> Engine {
engine
.register_type::<Torus>()
.register_fn("Torus", Torus::new);
engine
.register_type::<Mesh>()
.register_fn("Mesh", Mesh::from_file);
engine
.register_type::<Gnonom>()
.register_fn("Gnonom", Gnonom::new);

View File

@@ -5,6 +5,7 @@ pub struct Light {
pub position: Point3<f64>,
pub colour: Vector3<f64>,
pub falloff: Vector3<f64>,
pub ambient: bool,
}
impl Light {
@@ -13,11 +14,15 @@ impl Light {
position,
colour,
falloff,
ambient: false,
}
}
pub fn white(position: Point3<f64>) -> Self {
let colour = Vector3::new(1.0, 1.0, 1.0);
let falloff = Vector3::new(1.0, 0.0, 0.0);
Light::new(position, colour, falloff)
pub fn ambient(colour: Vector3<f64>) -> Self {
Light {
position: Point3::new(0.0, 0.0, 0.0),
colour,
falloff: Vector3::new(0.0, 0.0, 0.0),
ambient: true,
}
}
}

View File

@@ -5,7 +5,6 @@ const EPSILON: f64 = 1e-6;
const INFINITY: f64 = f64::MAX;
const EPSILON_VECTOR: Vector3<f64> = Vector3::new(EPSILON, EPSILON, EPSILON);
static ZERO_VECTOR: Vector3<f64> = Vector3::new(0.0, 0.0, 0.0);
static UP_VECTOR: Vector3<f64> = Vector3::new(0.0, 1.0, 0.0);
static ZERO_VECTOR_F32: Vector3<f32> = Vector3::new(0.0, 0.0, 0.0);
static UP_VECTOR_F32: Vector3<f32> = Vector3::new(0.0, 1.0, 0.0);

View File

@@ -73,6 +73,7 @@ impl Intersection {
// BOUNDING BOX -----------------------------------------------------------------
#[derive(Clone)]
struct BoundingBox {
bln: Point3<f64>,
trf: Point3<f64>,
@@ -97,6 +98,7 @@ impl BoundingBox {
None
}
}
#[allow(dead_code)]
fn get_centroid(&self) -> Point3<f64> {
self.bln + (self.trf - self.bln) / 2.0
}
@@ -689,7 +691,8 @@ impl Primitive for Cube {
// TRIANGLE -----------------------------------------------------------------
#[derive(Clone)]
struct Triangle {
#[allow(dead_code)]
pub struct Triangle {
u: Point3<f64>,
v: Point3<f64>,
w: Point3<f64>,
@@ -699,7 +702,7 @@ struct Triangle {
}
impl Triangle {
fn new(
pub fn new(
u: Point3<f64>,
v: Point3<f64>,
w: Point3<f64>,
@@ -720,6 +723,7 @@ impl Triangle {
bounding_box,
})
}
#[allow(dead_code)]
pub fn unit(material: Arc<Material>) -> Arc<dyn Primitive> {
let u = Point3::new(-1.0, 0.0, -1.0);
let v = Point3::new(0.0, 0.0, 1.0);
@@ -780,14 +784,15 @@ impl Primitive for Triangle {
// MESH -----------------------------------------------------------------
#[derive(Clone)]
struct Mesh {
pub struct Mesh {
triangles: Vec<Arc<Triangle>>,
material: Arc<Material>,
bounding_box: BoundingBox,
}
impl Mesh {
fn new(triangles: Vec<Arc<Triangle>>, material: Arc<Material>) -> Arc<dyn Primitive> {
#[allow(dead_code)]
pub fn new(triangles: Vec<Arc<Triangle>>, material: Arc<Material>) -> Arc<dyn Primitive> {
// Calculate the bounding box for the entire mesh based on the bounding boxes of individual triangles
let bounding_box = Mesh::compute_bounding_box(&triangles);
@@ -798,6 +803,7 @@ impl Mesh {
})
}
#[allow(dead_code)]
fn compute_bounding_box(triangles: &Vec<Arc<Triangle>>) -> BoundingBox {
let mut bln = Point3::new(INFINITY, INFINITY, INFINITY);
let mut trf = -bln;
@@ -813,7 +819,7 @@ impl Mesh {
BoundingBox { bln, trf }
}
fn from_file(filename: &str, material: Arc<Material>) -> Arc<dyn Primitive> {
pub fn from_file(filename: &str, material: Arc<Material>) -> Arc<dyn Primitive> {
let mut triangles: Vec<Arc<dyn Primitive>> = Vec::new();
let mut vertices: Vec<Point3<f64>> = Vec::new();

View File

@@ -1,8 +1,8 @@
use crate::{
primitive::{self, Intersection},
primitive::Intersection,
raytracer::phong_shade_point,
scene::{Node, Scene},
EPSILON, INFINITY,
INFINITY,
};
use nalgebra::{Matrix4, Point3, Vector3};
@@ -12,6 +12,7 @@ pub struct Ray {
pub b: Vector3<f64>,
}
#[allow(dead_code)]
impl Ray {
pub fn new(a: Point3<f64>, b: Vector3<f64>) -> Ray {
Ray {
@@ -45,7 +46,7 @@ impl Ray {
for node in nodes {
let primitive = node.primitive.clone();
//Transform ray to view coords
//Transform ray from view coords
let ray = self.transform(&node.inv_viewmodel);
if primitive.intersect_bounding_box(&ray).is_some() {
@@ -54,6 +55,7 @@ impl Ray {
closest_distance = intersect.distance;
//Convert back to world coords
let intersect = intersect.transform(&node.model, &node.inv_model);
closest_intersect = Some(intersect);
}
}

View File

@@ -24,8 +24,14 @@ pub fn phong_shade_point(scene: &Scene, intersect: &Intersection) -> Vector3<u8>
position: light_position,
colour: light_colour,
falloff: light_falloff,
ambient: light_ambient,
} = light;
if *light_ambient {
colour += light_colour;
continue;
}
// Point to light
let to_light = light_position - point;
let light_distance = to_light.norm();

View File

@@ -4,6 +4,7 @@ use crate::camera::Camera;
use crate::ray::Ray;
use crate::{gui::Gui, scene::Scene};
use crate::{gui::GuiEvent, log_error};
use std::path::Path;
use rand::seq::SliceRandom;
use rand::thread_rng;
@@ -19,11 +20,12 @@ use winit::event::{Event, KeyboardInput, MouseButton, VirtualKeyCode, WindowEven
use winit::event_loop::{ControlFlow, EventLoop};
use winit::window::{Window, WindowBuilder};
const START_WIDTH: i32 = 1400;
const START_HEIGHT: i32 = 1000;
const START_WIDTH: i32 = 1200;
const START_HEIGHT: i32 = 1200;
const COLOUR_CLEAR: [u8; 4] = [0x22, 0x00, 0x11, 0xff];
pub const INIT_FILE: &str = "scene.rhai";
pub const SAVE_FILE: &str = "img.png";
pub struct State {
scene: Scene,
@@ -75,6 +77,17 @@ impl State {
self.scene = scene;
self.reset_queue();
}
GuiEvent::SaveImage(filename) => {
let pixels = self.pixels.lock().unwrap();
let frame = pixels.frame();
image::save_buffer(
Path::new(&filename),
frame,
self.buffer_width,
self.buffer_height,
image::ColorType::Rgba8,
)?
}
}
};
Ok(())
@@ -93,13 +106,11 @@ impl State {
let mut pixels = self.pixels.lock().unwrap();
pixels.resize_buffer(self.buffer_width, self.buffer_height)?;
pixels.resize_surface(size.width, size.height)?;
Ok(())
}
fn resize(&mut self, size: &PhysicalSize<u32>) -> Result<(), Box<dyn Error>> {
self.buffer_width = (size.width) as u32;
self.buffer_height = (size.height) as u32;
self.reset_queue();
let mut pixels = self.pixels.lock().unwrap();
pixels.resize_surface(size.width, size.height)?;
Ok(())