Working imgui

This commit is contained in:
STP
2023-11-16 01:21:34 -05:00
parent 362c5160f4
commit 94aea2678c
7 changed files with 787 additions and 715 deletions

View File

@@ -1,7 +1,139 @@
struct ImguiDemo {
canvas: framework::ShaderCanvas,
use pixels::{wgpu, PixelsContext};
use std::time::Instant;
/// Manages all state required for rendering Dear ImGui over `Pixels`.
pub(crate) struct Gui {
imgui: imgui::Context,
platform: imgui_winit_support::WinitPlatform,
renderer: Renderer,
last_cursor: Option<MouseCursor>,
renderer: imgui_wgpu::Renderer,
last_frame: Instant,
last_cursor: Option<imgui::MouseCursor>,
about_open: bool,
}
impl Gui {
/// Create Dear ImGui.
pub(crate) fn new(window: &winit::window::Window, pixels: &pixels::Pixels) -> Self {
// Create Dear ImGui context
let mut imgui = imgui::Context::create();
imgui.set_ini_filename(None);
// Initialize winit platform support
let mut platform = imgui_winit_support::WinitPlatform::init(&mut imgui);
platform.attach_window(
imgui.io_mut(),
window,
imgui_winit_support::HiDpiMode::Default,
);
// Configure Dear ImGui fonts
let hidpi_factor = window.scale_factor();
let font_size = (13.0 * hidpi_factor) as f32;
imgui.io_mut().font_global_scale = (1.0 / hidpi_factor) as f32;
imgui
.fonts()
.add_font(&[imgui::FontSource::DefaultFontData {
config: Some(imgui::FontConfig {
oversample_h: 1,
pixel_snap_h: true,
size_pixels: font_size,
..Default::default()
}),
}]);
// Create Dear ImGui WGPU renderer
let device = pixels.device();
let queue = pixels.queue();
let config = imgui_wgpu::RendererConfig {
texture_format: pixels.render_texture_format(),
..Default::default()
};
let renderer = imgui_wgpu::Renderer::new(&mut imgui, device, queue, config);
// Return GUI context
Self {
imgui,
platform,
renderer,
last_frame: Instant::now(),
last_cursor: None,
about_open: true,
}
}
/// Prepare Dear ImGui.
pub(crate) fn prepare(
&mut self,
window: &winit::window::Window,
) -> Result<(), winit::error::ExternalError> {
// Prepare Dear ImGui
let now = Instant::now();
self.imgui.io_mut().update_delta_time(now - self.last_frame);
self.last_frame = now;
self.platform.prepare_frame(self.imgui.io_mut(), window)
}
/// Render Dear ImGui.
pub(crate) fn render(
&mut self,
window: &winit::window::Window,
encoder: &mut wgpu::CommandEncoder,
render_target: &wgpu::TextureView,
context: &PixelsContext,
) -> imgui_wgpu::RendererResult<()> {
// Start a new Dear ImGui frame and update the cursor
let ui = self.imgui.new_frame();
let mouse_cursor = ui.mouse_cursor();
if self.last_cursor != mouse_cursor {
self.last_cursor = mouse_cursor;
self.platform.prepare_render(ui, window);
}
// Draw windows and GUI elements here
let mut about_open = false;
ui.main_menu_bar(|| {
ui.menu("Help", || {
about_open = ui.menu_item("About...");
});
});
if about_open {
self.about_open = true;
}
if self.about_open {
ui.show_about_window(&mut self.about_open);
}
// Render Dear ImGui with WGPU
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("imgui"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: render_target,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: true,
},
})],
depth_stencil_attachment: None,
});
self.renderer.render(
self.imgui.render(),
&context.queue,
&context.device,
&mut rpass,
)
}
/// Handle any outstanding events.
pub(crate) fn handle_event(
&mut self,
window: &winit::window::Window,
event: &winit::event::Event<()>,
) {
self.platform
.handle_event(self.imgui.io_mut(), window, event);
}
}