Working imgui

This commit is contained in:
STP
2023-11-16 01:21:34 -05:00
parent 362c5160f4
commit 94aea2678c
7 changed files with 787 additions and 715 deletions

View File

@@ -2,24 +2,163 @@
#![allow(unused_imports)]
#![allow(unused_variables)]
//Use linear algebra module
use eventloop::run;
//Cameras
use crate::gui::Gui;
use error_iter::ErrorIter as _;
use log::error;
use pixels::{Error, Pixels, SurfaceTexture};
use winit::dpi::LogicalSize;
use winit::event::{Event, VirtualKeyCode};
use winit::event_loop::{ControlFlow, EventLoop};
use winit::window::WindowBuilder;
use winit_input_helper::WinitInputHelper;
use crate::camera::Camera;
use crate::scene::Scene;
mod camera;
mod eventloop;
mod gui;
mod light;
mod primitive;
mod ray;
mod raytracer;
mod scene;
mod state;
// mod state;
// mod texture;
// mod vertex;
const START_WIDTH: u32 = 640;
const START_HEIGHT: u32 = 480;
const BOX_SIZE: i16 = 64;
const EPSILON: f32 = 1e-7;
const INFINITY: f32 = 1e7;
fn main() {
pollster::block_on(run());
struct State {
scene: Scene,
width: u32,
height: u32,
}
fn main() -> Result<(), Error> {
env_logger::init();
let event_loop = EventLoop::new();
let mut input = WinitInputHelper::new();
let window = {
let size = LogicalSize::new(START_WIDTH as f64, START_HEIGHT as f64);
WindowBuilder::new()
.with_title("Hello Pixels + Dear ImGui")
.with_inner_size(size)
.with_min_inner_size(size)
.build(&event_loop)
.unwrap()
};
let mut pixels = {
let window_size = window.inner_size();
let surface_texture = SurfaceTexture::new(window_size.width, window_size.height, &window);
Pixels::new(START_WIDTH, START_HEIGHT, surface_texture)?
};
let mut state = State::new(START_WIDTH, START_HEIGHT);
// Set up Dear ImGui
let mut gui = Gui::new(&window, &pixels);
event_loop.run(move |event, _, control_flow| {
// Draw the current frame
if let Event::RedrawRequested(_) = event {
// Draw the world
state.draw(pixels.frame_mut());
// Prepare Dear ImGui
gui.prepare(&window).expect("gui.prepare() failed");
// Render everything together
let render_result = pixels.render_with(|encoder, render_target, context| {
// Render the world texture
context.scaling_renderer.render(encoder, render_target);
// Render Dear ImGui
gui.render(&window, encoder, render_target, context)?;
Ok(())
});
// Basic error handling
if let Err(err) = render_result {
log_error("pixels.render", err);
*control_flow = ControlFlow::Exit;
return;
}
}
// Handle input events
gui.handle_event(&window, &event);
if input.update(&event) {
// Close events
if input.key_pressed(VirtualKeyCode::Escape) || input.quit() {
*control_flow = ControlFlow::Exit;
return;
}
// Resize the window
if let Some(size) = input.window_resized() {
if size.width > 0 && size.height > 0 {
// Resize the surface texture
if let Err(err) = pixels.resize_surface(size.width, size.height) {
log_error("pixels.resize_surface", err);
*control_flow = ControlFlow::Exit;
return;
}
// Resize the world
state.resize(size.width, size.height);
if let Err(err) = pixels.resize_buffer(size.width, size.height) {
log_error("pixels.resize_buffer", err);
*control_flow = ControlFlow::Exit;
return;
}
}
}
// Update internal state and request a redraw
state.update();
window.request_redraw();
}
});
}
fn log_error<E: std::error::Error + 'static>(method_name: &str, err: E) {
error!("{method_name}() failed: {err}");
for source in err.sources().skip(1) {
error!(" Caused by: {source}");
}
}
impl State {
/// Create a new `World` instance that can draw a moving box.
fn new(width: u32, height: u32) -> Self {
let scene = Scene::empty();
Self {
width,
height,
scene,
}
}
/// Update the `World` internal state; bounce the box around the screen.
fn update(&mut self) {}
/// Resize the world
fn resize(&mut self, width: u32, height: u32) {
self.width = width;
self.height = height;
}
/// Draw the `World` state to the frame buffer.
///
/// Assumes the default texture format: `wgpu::TextureFormat::Rgba8UnormSrgb`
fn draw(&self, frame: &mut [u8]) {
for (i, pixel) in frame.chunks_exact_mut(4).enumerate() {
let x = (i % self.width as usize) as i16;
let y = (i / self.width as usize) as i16;
let rgba = [0x48, 0xb2, 0xe8, 0xff];
pixel.copy_from_slice(&rgba);
}
}
}