From 9d6becb85192fbf1a08cb54f91bd2d92edde7342 Mon Sep 17 00:00:00 2001 From: STP Date: Sat, 18 Nov 2023 13:47:15 -0500 Subject: [PATCH] Rust uses degrees? --- src/camera.rs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/camera.rs b/src/camera.rs index 1ef6876..366de59 100644 --- a/src/camera.rs +++ b/src/camera.rs @@ -69,7 +69,7 @@ impl Camera { pub fn cast_rays(&self, width: u32, height: u32) -> Vec { //All good let aspect = width as f64 / height as f64; - let fovy_radians = (self.fovy as f64).to_radians(); + let fovy_radians = self.fovy as f64; let fovh_radians = 2.0 * ((fovy_radians / 2.0).tan() * aspect).atan(); // All good let view_direction = self.target - self.eye; @@ -92,9 +92,6 @@ impl Camera { let direction = view_direction + horizontal + vertical; let ray = Ray::new(self.eye, Unit::new_normalize(direction)); - if i == j { - println!("{}", ray.b.into_inner()); - } rays.push(ray); } }