Fixed camera
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@@ -5,18 +5,21 @@ let target = P(0.0, 0.0, 0.0);
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let up = V(0.0, 1.0, 3.0);
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let cam = Camera(eye, target, up, 70.0, 1.0);
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let material = Material(V(0.5,0.5,0.5), V(0.8, 0.8, 0.8), 0.5);
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let material = Material(V(0.5,0.5,0.5), V(0.8, 0.8, 0.8), 25.0);
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let light2 = Light(P(0.0,0.0,-10.0), V(0.8, 0.8, 0.8), V(0.2, 0.0, 0.0));
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let ambient = Light(P(10.0,0.0,0.0), V(1.0,1.0,1.0), V(0.0, 0.0, 0.0));
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let light2 = Light(P(0.0,0.0,10.0), V(0.0,1.0,1.0), V(0.1, 0.01, 0.001));
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scene.addLight(light2);
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scene.addLight(ambient);
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// let sphere = Sphere(P(0.0,0.0,0.0), 4.0, material);
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// let node = Node(sphere);
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// scene.addNode(node);
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let stein = Torus(1.0,2.0, material);
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let stein = Stein(5.0,10.0, material);
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let node = Node(stein);
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scene.addNode(node);
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