Implementing bounding boxes

This commit is contained in:
STP
2023-11-29 11:20:01 -05:00
parent 6dbc33b3af
commit d12eace0b2
3 changed files with 131 additions and 39 deletions

View File

@@ -3,17 +3,19 @@ use nalgebra::{Point3, Vector3};
// BOUNDING BOX -----------------------------------------------------------------
#[derive(Clone)]
pub struct BoundingBox {
pub struct AABB {
pub bln: Point3<f64>,
pub trf: Point3<f64>,
}
impl BoundingBox {
pub fn new(bln: Point3<f64>, trf: Point3<f64>) -> Self {
impl AABB {
// New box with respective coordinates
pub fn new(bln: Point3<f64>, trf: Point3<f64>) -> AABB {
let bln = bln + Vector3::new(EPSILON, EPSILON, EPSILON);
let trf = trf - Vector3::new(EPSILON, EPSILON, EPSILON);
BoundingBox { bln, trf }
AABB { bln, trf }
}
// Intersect bounding box exactly
pub fn intersect_bounding_box(&self, ray: &Ray) -> bool {
let bln = &self.bln;
let trf = &self.trf;
@@ -23,6 +25,32 @@ impl BoundingBox {
let tmin = t1.inf(&t2).min();
let tmax = t1.sup(&t2).max();
if tmax >= tmin {
let intersect = ray.at_t(tmin);
// Check if the intersection is inside the box
if intersect.x > bln.x
|| intersect.x < trf.x
|| intersect.y > bln.y
|| intersect.y < trf.y
|| intersect.z > bln.z
|| intersect.z < trf.z
{
return true; // Intersection is outside the box
}
}
false
}
// Intersect way with some epsilon term
pub fn intersect_bounding_box_aprox(&self, ray: &Ray) -> bool {
let bln = &self.bln;
let trf = &self.trf;
let t1 = (bln - ray.a).component_div(&ray.b);
let t2 = (trf - ray.a).component_div(&ray.b);
let tmin = t1.inf(&t2).min();
let tmax = t1.sup(&t2).max();
if tmax >= tmin {
let intersect = ray.at_t(tmin);
@@ -39,8 +67,68 @@ impl BoundingBox {
}
false
}
#[allow(dead_code)]
// Get the center of this bounding box
fn get_centroid(&self) -> Point3<f64> {
self.bln + (self.trf - self.bln) / 2.0
}
// Make a new AABB that contains both
pub fn join(&self, other: &AABB) -> AABB {
AABB::new(
Point3::new(
self.bln.x.min(other.bln.x),
self.bln.y.min(other.bln.y),
self.bln.z.min(other.bln.z),
),
Point3::new(
self.trf.x.max(other.trf.x),
self.trf.y.max(other.trf.y),
self.trf.z.max(other.trf.z),
),
)
}
//Grow the AABB to contain the cover the point
pub fn grow(&self, other: &Point3<f64>) -> AABB {
AABB::new(
Point3::new(
self.bln.x.min(other.x),
self.bln.y.min(other.y),
self.bln.z.min(other.z),
),
Point3::new(
self.trf.x.max(other.x),
self.trf.y.max(other.y),
self.trf.z.max(other.z),
),
)
}
// Size of AABB
pub fn size(&self) -> Vector3<f64> {
self.trf - self.bln
}
//Surface area of AABB
pub fn surface_area(&self) -> f64 {
let size = self.size();
2.0 * (size.x * size.y + size.x * size.z + size.y * size.z)
}
// Volume of the AABB
pub fn volume(&self) -> f64 {
let size = self.size();
size.x * size.y * size.z
}
}
pub enum BVHNode<'a> {
Leaf {
parent: &'a BVHNode<'a>,
bounding_box: AABB,
depth: u32,
},
Node {
parent: Option<&'a BVHNode<'a>>,
child_l: &'a BVHNode<'a>,
child_r: &'a BVHNode<'a>,
depth: u32,
},
}
impl<'a> BVHNode<'a> {}