Fixing aspect ratio and fov

This commit is contained in:
STP
2023-11-18 13:14:56 -05:00
parent 9866679dc7
commit ddb4603d07
4 changed files with 39 additions and 17 deletions

View File

@@ -204,36 +204,56 @@ fn main() -> Result<(), Error> {
let event_loop = EventLoop::new();
//SCENE
//Camera
let eye = Point3::new(10.0, 10.0, 10.0);
let eye = Point3::new(100.0, 100.0, 100.0);
let target = Point3::new(0.0, 0.0, 0.0);
let up = Vector3::new(0.0, 1.0, 0.0);
let camera = Camera::new(
eye,
target,
up,
120.0,
70.0,
(START_WIDTH as f32 / START_HEIGHT as f32) as f32,
);
// SETUP PRIMITIVES
let magenta = Arc::new(Material::magenta());
let blue = Arc::new(Material::blue());
let turquoise = Arc::new(Material::turquoise());
let red = Arc::new(Material::red());
// let sphere = Arc::new(Sphere::unit(magenta.clone()));
// primitives.push(sphere.clone());
// let cone = Arc::new(Cone::new(0.25, 1.0, -0.5, turquoise.clone()));
// primitives.push(cone.clone());
let mut primitives: Vec<Box<dyn Primitive>> = Vec::new();
let cube = Box::new(Sphere::unit(blue.clone()));
let cube = Box::new(Cube::unit(turquoise.clone()));
let sphere = Box::new(Sphere::new(Point3::new(0.0, 4.0, 0.0), 1.0, red.clone()));
let cone = Box::new(Circle::new(
Point3::new(0.0, -3.0, 0.0),
2.0,
Vector3::new(0.0, 1.0, 0.0),
magenta.clone(),
));
primitives.push(cube);
primitives.push(sphere);
primitives.push(cone);
//Lights
let light_pos = Point3::new(10.0, 12.0, 10.0);
let light_colour = Vector3::new(1.0, 0.0, 1.0);
let light_pos = Point3::new(0.0, 12.0, 4.0);
let light_colour = Vector3::new(0.4, 0.4, 0.6);
let light_falloff = [1.0, 0.00, 0.00];
let light = Light::new(light_colour, light_pos, light_falloff);
let light_pos2 = Point3::new(10.0, 12.0, -4.0);
let light_colour2 = Vector3::new(0.4, 0.0, 0.6);
let light_falloff2 = [1.0, 0.00, 0.00];
let light2 = Light::new(light_colour2, light_pos2, light_falloff2);
let ambient_light = Vector3::new(0.0, 0.0, 0.2);
let scene = Scene::new(primitives, vec![light], vec![camera.clone()], ambient_light);
let scene = Scene::new(
primitives,
vec![light, light2],
vec![camera.clone()],
ambient_light,
);
//State
let window = {
let size = LogicalSize::new(START_WIDTH, START_HEIGHT);
@@ -253,7 +273,6 @@ fn main() -> Result<(), Error> {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => {
*control_flow = ControlFlow::Exit;
return;
}
WindowEvent::Resized(size) => {
state.resize(&size);