Sick ass images
This commit is contained in:
@@ -1,35 +0,0 @@
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let scene = Scene();
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let distance = 3.0;
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let falloff = V(0.0,0.0,0.1);
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let camera = Camera( P(0.0,0.0,distance), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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scene.addCamera("+Z Cam", camera);
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let camera = Camera( P(0.0,distance,0.1), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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scene.addCamera("+Y Cam", camera);
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let camera = Camera( P(distance,0.0,0.0), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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scene.addCamera("+X Cam", camera);
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let camera = Camera( P(0.0,0.0,-distance), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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scene.addCamera("-Z Cam", camera);
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let camera = Camera( P(0.0,-distance,0.1), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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scene.addCamera("-Y Cam", camera);
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let camera = Camera( P(-distance,0.0,0.0), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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scene.addCamera("-X Cam", camera);
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let height = 4.0;
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let spacing = 13.0;
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let light = Light(P(0.0,height,spacing), V(0.0,0.3,0.3), falloff);
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scene.addLight("blue", light);
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let light = Light(P(0.0,height,0.0), V(0.0,0.6,0.0), falloff);
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scene.addLight("green", light);
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let light = Light(P(0.0,height,-spacing), V(0.3,0.0,0.0), falloff);
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scene.addLight("red", light);
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let material = Material(V(0.2,0.2,0.2), V(0.2, 0.8, 0.8), 10.0);
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scene.addMaterial("bluegreen", material);
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let mesh = Mesh("obj/cow.obj", material);
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let mesh_node = Node(mesh);
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scene.addNode("mesh", mesh_node);
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scene
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@@ -1,69 +0,0 @@
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let scene = Scene();
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let material = Material(V(0.9,0.2,0.7), V(0.7, 0.2, 0.7), 10.0);
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scene.addMaterial("material", material);
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let material2 = Material(V(0.2,0.7,0.2), V(0.7, 0.7, 0.7), 10.0);
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scene.addMaterial("mat2", material2);
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let camera = Camera(P(0.0,0.0,2.0), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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scene.addCamera("Cam", camera);
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let falloff = V(0.0,0.0,0.0);
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let light = Light(P(6.0,6.0,6.0), V(0.4,0.4,0.4), falloff);
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light.active(true);
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scene.addLight("white", light);
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let light = Light(P(2.0,0.0,0.0), V(1.0,1.0,0.0), falloff);
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light.active(false);
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scene.addLight("green", light);
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let light = Light(P(-2.0,0.0,0.0), V(1.0,0.0,0.0), falloff);
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light.active(false);
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scene.addLight("red", light);
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let light = Ambient(V(0.3,0.3,0.3));
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light.active(false);
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scene.addLight("ambient", light);
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let tri = TriangleUnit();
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let tri_node = Node(tri, material);
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tri_node.active(false);
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scene.addNode("tri", tri_node);
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let circle = CircleUnit();
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let circle_node = Node(circle, material);
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circle_node.active(false);
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scene.addNode("circle", circle_node);
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let cone = ConeUnit();
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let cone_node = Node(cone, material);
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cone_node.active(false);
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scene.addNode("cone", cone_node);
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let torus = Torus(0.5, 1.5);
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let torus_node = Node(torus, material);
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torus_node.active(false);
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scene.addNode("torus", torus_node);
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let sphere = SphereUnit();
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let sphere_node = Node(sphere, material);
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sphere_node.translate(0.0,0.0,0.0);
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sphere_node.active(false);
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scene.addNode("sphere", sphere_node);
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let ground = SphereUnit();
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let ground_node = Node(ground, material2);
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let scale = 2.0;
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ground_node.translate(0.0,-scale*2.0,0.0);
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ground_node.scale(scale,scale,scale);
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ground_node.active(false);
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scene.addNode("ground", ground_node);
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let mesh = Mesh("obj/cat.obj");
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let mesh_node = Node(mesh, material);
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mesh_node.active(true);
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mesh_node.rotate(0.0,90.0,90.0);
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scene.addNode("mesh", mesh_node);
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scene
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@@ -30,7 +30,7 @@ scene.addLight("green", light);
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let colour = V(1.0,0.0,0.0);
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let light = Light(pos, colour, falloff);
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light.active(true);
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light.active(false);
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scene.addLight("red", light);
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let colour = V(0.7,0.7,0.7);
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@@ -91,12 +91,12 @@ rectangle_node1.active(true);
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scene.addNode("rectangle1", rectangle_node1);
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//Behind wall
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let rectangle6 = RectangleUnit();
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let rectangle_node6 = Node(rectangle6, white_wall);
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rectangle_node6.rotate(0.0, 180.0, 0.0);
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rectangle_node6.translate(0.0, 0.0, 1.0);
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rectangle_node6.active(true);
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scene.addNode("rectangle6", rectangle_node6);
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// let rectangle6 = RectangleUnit();
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// let rectangle_node6 = Node(rectangle6, white_wall);
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// rectangle_node6.rotate(0.0, 180.0, 0.0);
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// rectangle_node6.translate(0.0, 0.0, 1.0);
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// rectangle_node6.active(true);
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// scene.addNode("rectangle6", rectangle_node6);
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//Right wall
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let rectangle2 = RectangleUnit();
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@@ -2,7 +2,6 @@
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let scene = Scene();
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let distance = 3.0;
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let falloff = V(0.0,0.0,0.1);
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let camera = Camera( P(0.0,0.0,distance), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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scene.addCamera("+Z Cam", camera);
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let camera = Camera( P(0.0,distance,0.1), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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@@ -16,8 +15,29 @@ scene.addCamera("-Y Cam", camera);
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let camera = Camera( P(-distance,0.0,0.0), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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scene.addCamera("-X Cam", camera);
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let kd = V(0.6, 0.3, 0.9); // Diffuse color (white)
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let ks = V(0.0,0.0,0.0); // Specular color (no specular reflection)
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let kr = V(1.0,1.0,1.0); // Reflection color (no reflection)
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let material = Material(kd, ks, kr, 10.0);
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scene.addMaterial("mattee", material);
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let kd = V(0.3, 0.3, 0.3); // Diffuse color (white)
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let ks = V(0.7,0.7,0.7); // Specular color (no specular reflection)
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let kr = V(1.0,1.0,1.0); // Reflection color (no reflection)
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let material1 = Material(kd, ks, kr, 10.0);
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scene.addMaterial("mattee", material1);
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let kd = V(0.4, 0.0, 0.8); // Diffuse color (white)
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let ks = V(0.0,0.7,0.7); // Specular color (no specular reflection)
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let kr = V(1.0,1.0,1.0); // Reflection color (no reflection)
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let material2 = Material(kd, ks, kr, 10.0);
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scene.addMaterial("reflect", material2);
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let height = 4.0;
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let spacing = 4.0;
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let falloff = V(0.0,0.0,0.01);
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let blue = V(0.0,0.0,0.6);
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let light = Light(P(0.0,height,spacing), blue, falloff);
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scene.addLight("blue", light);
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@@ -28,36 +48,43 @@ let red = V(0.6,0.0,0.0);
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let light = Light(P(0.0,height,-spacing), red, falloff);
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scene.addLight("red", light);
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let material = Material(V(0.2,0.2,0.2), V(0.2, 0.8, 0.8), 10.0);
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scene.addMaterial("bluegreen", material);
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let steiner = Steiner();
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let steiner_node = Node(steiner, material);
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let steiner_node = Node(steiner, material2);
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steiner_node.rotate(90.0,0.0,0.0);
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steiner_node.translate(0.0,0.0,1.0);
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scene.addNode("steiner", steiner_node);
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let steiner2 = Steiner2();
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let steiner2_node = Node(steiner2, material2);
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steiner2_node.active(false);
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scene.addNode("steiner2", steiner2_node);
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let crosscap = CrossCap();
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let crosscap_node = Node(crosscap, material);
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crosscap_node.active(false);
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scene.addNode("crosscap", crosscap_node);
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let p = 1.0;
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let q = 1.0;
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let p = 0.9;
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let q = 0.1;
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let crosscap2 = CrossCap2(p, q);
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let crosscap2_node = Node(crosscap2, material);
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crosscap2_node.active(true);
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crosscap2_node.translate(0.0,0.0,-1.5);
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crosscap2_node.rotate(140.0,0.0,90.0);
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scene.addNode("crosscap2", crosscap2_node);
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let k = 0.5;
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let k = 2.0;
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let roman = Roman(k );
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let roman_node = Node(roman, material);
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roman_node.active(false);
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scene.addNode("roman", roman_node);
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let inner_rad = 1.0;
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let outer_rad = 0.5;
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let outer_rad = 1.2;
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let torus = Torus(inner_rad, outer_rad );
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let torus_node = Node(torus, material);
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torus_node.scale(0.2,0.2,0.2);
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torus_node.rotate(0.0,70.0,0.0);
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scene.addNode("torus", torus_node);
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scene
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@@ -3,30 +3,32 @@ let scene = Scene();
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let falloff = V(0.0,0.0,0.0);
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//CAMERAS
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let camera = Camera( P(100.0,100.0,100.0), P(500.0,500.0,500.0), V(0.0,1.0,0.0));
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scene.addCamera("Main Camera", camera);
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// let camera = Camera( P(100.0,100.0,100.0), P(500.0,500.0,500.0), V(0.0,1.0,0.0));
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// scene.addCamera("Main Camera", camera);
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//Light for the sun
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let light = Light(P(800.0, 800.0, 250.0), V(1.0, 1.0, 0.929), falloff);
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scene.addLight("Sun", light);
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// //Light for the sun
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// let light = Light(P(800.0, 800.0, 250.0), V(1.0, 1.0, 0.929), falloff);
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// scene.addLight("Sun", light);
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//Ball for the sun
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let material = Material(V(1.0, 1.0, 0.9), V(0.9, 0.9, 0.9), 10.0);
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scene.addMaterial("material_sun", material);
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let sphere = Sphere(P(800.0, 800.0, 200.0), 50.0);
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let sphere_node = Node(sphere, material);
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scene.addNode("sphere", sphere_node);
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//Ball for the planet
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let material = Material(V(0.2,0.8,0.2), V(0.2, 0.8, 0.8), 10.0);
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scene.addMaterial("material_planet", material);
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let sphere = Sphere(P(500.0, 500.0, 500.0), 50.0);
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let sphere_node = Node(sphere, material);
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scene.addNode("sphere", sphere_node);
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// let sphere = Steiner( material);
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// let sphere_node = Node(sphere);
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// //Ball for the sun
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// let material = Material(V(1.0, 1.0, 0.9), V(0.9, 0.9, 0.9), 10.0);
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// scene.addMaterial("material_sun", material);
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// let sphere = Sphere(P(800.0, 800.0, 200.0), 50.0);
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// let sphere_node = Node(sphere, material);
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// scene.addNode("sphere", sphere_node);
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// //Ball for the planet
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// let material = Material(V(0.2,0.8,0.2), V(0.2, 0.8, 0.8), 10.0);
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// scene.addMaterial("material_planet", material);
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// let sphere = Sphere(P(500.0, 500.0, 500.0), 50.0);
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// let sphere_node = Node(sphere, material);
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// scene.addNode("sphere", sphere_node);
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let material =
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let steiner = Steiner();
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let steiner_node = Node(steiner, material);
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scene.addNode("sphere", steiner);
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scene
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@@ -1,34 +0,0 @@
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let scene = Scene();
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let distance = 3.0;
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let falloff = V(0.0,0.0,0.1);
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let camera = Camera( P(0.0,0.0,distance), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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scene.addCamera("+Z Cam", camera);
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let camera = Camera( P(0.0,distance,0.1), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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scene.addCamera("+Y Cam", camera);
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let camera = Camera( P(distance,0.0,0.0), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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scene.addCamera("+X Cam", camera);
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let camera = Camera( P(0.0,0.0,-distance), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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scene.addCamera("-Z Cam", camera);
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let camera = Camera( P(0.0,-distance,0.1), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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scene.addCamera("-Y Cam", camera);
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let camera = Camera( P(-distance,0.0,0.0), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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scene.addCamera("-X Cam", camera);
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let height = 4.0;
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let spacing = 13.0;
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let light = Light(P(0.0,height,spacing), V(0.0,0.3,0.3), falloff);
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scene.addLight("blue", light);
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let light = Light(P(0.0,height,0.0), V(0.0,0.6,0.0), falloff);
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scene.addLight("green", light);
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let light = Light(P(0.0,height,-spacing), V(0.3,0.0,0.0), falloff);
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scene.addLight("red", light);
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let material = Material(V(0.2,0.2,0.2), V(0.2, 0.8, 0.8), 10.0);
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scene.addMaterial("bluegreen", material);
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let sphere = Steiner( material);
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let sphere_node = Node(sphere);
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scene.addNode("sphere", sphere_node);
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scene
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Reference in New Issue
Block a user