Fixed meshes
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@@ -21,9 +21,19 @@ scene.addLight("ambient", light);
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let tri = TriangleUnit();
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let tri_node = Node(tri, material);
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tri_node.active(true);
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tri_node.active(false);
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scene.addNode("tri", tri_node);
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let circle = CircleUnit();
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let circle_node = Node(circle, material);
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circle_node.active(false);
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scene.addNode("circle", circle_node);
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let cone = ConeUnit();
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let cone_node = Node(cone, material);
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cone_node.active(true);
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scene.addNode("cone", cone_node);
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let sphere = SphereUnit();
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let sphere_node = Node(sphere, material);
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@@ -39,10 +49,10 @@ ground_node.scale(scale,scale,scale);
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ground_node.active(false);
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scene.addNode("ground", ground_node);
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// let mesh = Mesh("obj/cat.obj");
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// let mesh_node = Node(mesh, material);
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// mesh_node.active(false);
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// scene.addNode("mesh", mesh_node);
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let mesh = Mesh("obj/cat.obj");
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let mesh_node = Node(mesh, material);
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mesh_node.active(false);
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scene.addNode("mesh", mesh_node);
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scene
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