Fixed meshes

This commit is contained in:
STP
2023-11-28 18:21:54 -05:00
parent 055d14fb23
commit e756a001e9
3 changed files with 72 additions and 67 deletions

View File

@@ -21,9 +21,19 @@ scene.addLight("ambient", light);
let tri = TriangleUnit();
let tri_node = Node(tri, material);
tri_node.active(true);
tri_node.active(false);
scene.addNode("tri", tri_node);
let circle = CircleUnit();
let circle_node = Node(circle, material);
circle_node.active(false);
scene.addNode("circle", circle_node);
let cone = ConeUnit();
let cone_node = Node(cone, material);
cone_node.active(true);
scene.addNode("cone", cone_node);
let sphere = SphereUnit();
let sphere_node = Node(sphere, material);
@@ -39,10 +49,10 @@ ground_node.scale(scale,scale,scale);
ground_node.active(false);
scene.addNode("ground", ground_node);
// let mesh = Mesh("obj/cat.obj");
// let mesh_node = Node(mesh, material);
// mesh_node.active(false);
// scene.addNode("mesh", mesh_node);
let mesh = Mesh("obj/cat.obj");
let mesh_node = Node(mesh, material);
mesh_node.active(false);
scene.addNode("mesh", mesh_node);
scene