Added gui controls for camera dbugging

This commit is contained in:
STP
2023-11-18 14:31:47 -05:00
parent 9d6becb851
commit edb9ff8c53
4 changed files with 55 additions and 30 deletions

View File

@@ -80,7 +80,7 @@ impl State {
/// Update the `World` internal state; bounce the box around the screen.
fn update(&mut self) -> bool {
if self.gui.buffer_resize {
if self.gui.buffer_resize || self.gui.camera_reposition {
let pixels = &self.pixels;
let size = self.window.inner_size();
let width_new = (size.width as f32 * self.gui.buffer_proportion) as u32;
@@ -92,6 +92,7 @@ impl State {
return false;
}
self.index = 0;
self.camera.set_position(self.gui.camera_eye);
self.rays = Arc::new(self.camera.cast_rays(width_new, height_new));
}
true
@@ -204,38 +205,33 @@ fn main() -> Result<(), Error> {
let event_loop = EventLoop::new();
//SCENE
//Camera
let eye = Point3::new(100.0, 100.0, 100.0);
let eye = Point3::new(10.0, 0.0, 10.0);
let target = Point3::new(0.0, 0.0, 0.0);
let up = Vector3::new(0.0, 1.0, 0.0);
let camera = Camera::new(
eye,
target,
up,
70.0,
90.0,
(START_WIDTH as f32 / START_HEIGHT as f32) as f32,
);
// SETUP PRIMITIVES
// SETUP MATERIALS
let magenta = Arc::new(Material::magenta());
let blue = Arc::new(Material::blue());
let turquoise = Arc::new(Material::turquoise());
let red = Arc::new(Material::red());
// let sphere = Arc::new(Sphere::unit(magenta.clone()));
// primitives.push(sphere.clone());
// let cone = Arc::new(Cone::new(0.25, 1.0, -0.5, turquoise.clone()));
// primitives.push(cone.clone());
// SETUP PRIMITIVES
let mut primitives: Vec<Box<dyn Primitive>> = Vec::new();
let cube = Box::new(Cube::unit(turquoise.clone()));
let sphere = Box::new(Sphere::new(Point3::new(0.0, 4.0, 0.0), 1.0, red.clone()));
let cone = Box::new(Circle::new(
Point3::new(0.0, -3.0, 0.0),
2.0,
Vector3::new(0.0, 1.0, 0.0),
magenta.clone(),
));
primitives.push(cube);
//let cube = Box::new(Cube::unit(turquoise.clone()));
// primitives.push(cube);
let sphere = Box::new(Sphere::new(Point3::new(0.0, -2.0, 0.0), 1.0, red.clone()));
let sphere2 = Box::new(Sphere::new(Point3::new(0.0, 2.0, 0.0), 1.0, red.clone()));
let cone = Box::new(Cone::new(1.0, 1.0, -1.0, magenta.clone()));
primitives.push(sphere);
primitives.push(sphere2);
primitives.push(cone);
//Lights
// SETUP LIGHTS
let light_pos = Point3::new(0.0, 12.0, 4.0);
let light_colour = Vector3::new(0.4, 0.4, 0.6);
let light_falloff = [1.0, 0.00, 0.00];