Annotated code

This commit is contained in:
STP
2023-11-26 19:02:27 -05:00
parent 8ab9be8056
commit eeae148fd5
11 changed files with 294 additions and 174 deletions

View File

@@ -6,13 +6,12 @@ use crate::{gui::Gui, scene::Scene};
use crate::{gui::GuiEvent, log_error};
use std::path::Path;
use nalgebra::{Point3, Vector3};
use rand::seq::SliceRandom;
use rand::thread_rng;
use std::error::Error;
use std::sync::{Arc, Mutex};
use anyhow::Result;
use pixels::{Pixels, SurfaceTexture};
use winit::dpi::{LogicalSize, PhysicalSize};
@@ -23,6 +22,7 @@ use winit::window::{Window, WindowBuilder};
const START_WIDTH: i32 = 1200;
const START_HEIGHT: i32 = 1200;
const COLOUR_CLEAR: [u8; 4] = [0x22, 0x00, 0x11, 0xff];
const PIXEL_CLEAR: [u8; 4] = [0x55, 0x00, 0x22, 0xff];
pub const INIT_FILE: &str = "scene.rhai";
pub const SAVE_FILE: &str = "img.png";
@@ -35,7 +35,7 @@ pub struct State {
buffer_width: u32,
buffer_height: u32,
pixels: Arc<Mutex<Pixels>>,
pixels: Pixels,
gui: Gui,
rays: Vec<Ray>,
@@ -46,7 +46,7 @@ impl State {
pub fn new(window: Window, pixels: Pixels, gui: Gui) -> Self {
let scene = Scene::empty();
let window_size = window.inner_size();
let camera = Camera::unit();
let camera = Camera::new(Point3::new(2.0, 2.0, 2.0), Point3::origin(), Vector3::y());
let rays = Vec::new();
Self {
@@ -55,7 +55,7 @@ impl State {
window,
buffer_width: window_size.width as u32,
buffer_height: window_size.height as u32,
pixels: Arc::new(Mutex::new(pixels)),
pixels: pixels,
gui,
rays,
ray_queue: Vec::new(),
@@ -68,18 +68,26 @@ impl State {
GuiEvent::BufferResize(proportion, fov) => {
self.resize_buffer(proportion, fov as f64)?
}
GuiEvent::CameraUpdate(camera) => {
GuiEvent::CameraUpdate(camera, fovy) => {
self.rays = Ray::cast_rays(
&camera.eye,
&camera.target,
&camera.up,
fovy as f64,
self.buffer_width,
self.buffer_height,
);
self.camera = camera;
self.clear()?;
self.reset_queue();
}
GuiEvent::SceneLoad(scene) => {
self.scene = scene;
self.clear()?;
self.reset_queue();
}
GuiEvent::SaveImage(filename) => {
let pixels = self.pixels.lock().unwrap();
let frame = pixels.frame();
let frame = self.pixels.frame();
image::save_buffer(
Path::new(&filename),
frame,
@@ -94,25 +102,35 @@ impl State {
}
fn resize_buffer(&mut self, proportion: f32, fovy: f64) -> Result<(), Box<dyn Error>> {
// Calculate new buffer dimensions based on proportion
let size = self.window.inner_size();
self.buffer_width = (size.width as f32 * proportion) as u32;
self.buffer_height = (size.height as f32 * proportion) as u32;
// Clear the buffer and reset the ray queue
self.clear()?;
self.reset_queue();
self.rays = Ray::cast_rays(fovy, self.buffer_width, self.buffer_height);
// Recalculate rays with new buffer dimensions
self.rays = Ray::cast_rays(
&self.camera.eye,
&self.camera.target,
&self.camera.up,
fovy,
self.buffer_width,
self.buffer_height,
);
let mut pixels = self.pixels.lock().unwrap();
pixels.resize_buffer(self.buffer_width, self.buffer_height)?;
// Resize buffer and surface
let pixels = &mut self.pixels;
pixels.resize_surface(size.width, size.height)?;
pixels.resize_buffer(self.buffer_width, self.buffer_height)?;
Ok(())
}
fn resize(&mut self, size: &PhysicalSize<u32>) -> Result<(), Box<dyn Error>> {
let mut pixels = self.pixels.lock().unwrap();
pixels.resize_surface(size.width, size.height)?;
self.pixels.resize_surface(size.width, size.height)?;
Ok(())
}
@@ -127,29 +145,27 @@ impl State {
}
fn draw(&mut self) -> Result<(), Box<dyn Error>> {
//Draw ray_num in a block
for _ in 0..self.gui.ray_num {
//Get random index from queue
let index = self.ray_queue.pop().unwrap();
let index = match self.ray_queue.pop() {
Some(index) => index,
None => break,
};
//Shade colour for selected ray
let colour = &self.rays[index].shade_ray(&self.scene);
//Assign colour to frame
let rgba = colour.map_or(COLOUR_CLEAR, |colour| [colour.x, colour.y, colour.z, 255]);
let mut pixels = self.pixels.lock().unwrap();
let frame = pixels.frame_mut();
//Assign colour to pixel in frame
let rgba = colour.map_or(PIXEL_CLEAR, |colour| [colour.x, colour.y, colour.z, 255]);
let frame = self.pixels.frame_mut();
frame[index * 4..(index + 1) * 4].copy_from_slice(&rgba);
if self.ray_queue.is_empty() {
break;
};
}
Ok(())
}
fn clear(&mut self) -> Result<(), Box<dyn Error>> {
let mut pixels = self.pixels.lock().unwrap();
let frame = pixels.frame_mut();
let frame = self.pixels.frame_mut();
for pixel in frame.chunks_exact_mut(4) {
pixel.copy_from_slice(&[0x00, 0x00, 0x00, 0xff]);
pixel.copy_from_slice(&COLOUR_CLEAR);
}
Ok(())
}
@@ -159,26 +175,35 @@ impl State {
let mut ray_queue: Vec<usize> = (0..size).collect();
ray_queue.shuffle(&mut thread_rng());
self.ray_queue = ray_queue;
self.scene.compute(&self.camera.view, &self.camera.inv_view);
}
fn render(&mut self) -> Result<(), Box<dyn Error>> {
self.update()?; //Update state
// Update state
self.update()?;
// Draw rays if we have remaining rays in queue
if !self.ray_queue.is_empty() {
self.draw()?;
match self.draw() {
Err(e) => {
println!("ERROR: {}", e);
}
_ => {}
}
}
let pixels = self.pixels.lock().unwrap();
// Render Gui
self.gui
.prepare(&self.window)
.expect("gui.prepare() failed"); //Prepare imgui
if let Err(e) = pixels.render_with(|encoder, render_target, context| {
.expect("gui.prepare() failed");
// Try to render pixels
if let Err(e) = self.pixels.render_with(|encoder, render_target, context| {
context.scaling_renderer.render(encoder, render_target); // Render pixels
self.gui
.render(&self.window, encoder, render_target, context)?;
Ok(())
}) {
log_error("pixels.render", e);
};
Ok(())
}
}