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5aa73bcc1a
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Set up intersection correctly
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2023-11-27 16:51:53 -05:00 |
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e48bc02daa
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Added scene editor
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2023-11-26 20:49:09 -05:00 |
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eeae148fd5
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Annotated code
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2023-11-26 19:02:27 -05:00 |
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8ab9be8056
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No warns
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2023-11-26 07:56:36 -05:00 |
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2e70fc9a68
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Shadows, New rays and niceness
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2023-11-26 04:19:25 -05:00 |
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4e67bbef8d
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Fixed primitives and working towards view matrix
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2023-11-25 21:15:46 -05:00 |
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4721a3cc09
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Changed to f64 floating point
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2023-11-25 14:35:11 -05:00 |
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137fb9f6d7
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Changed UI and integrated rays into camera
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2023-11-25 03:15:59 -05:00 |
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6d332199e1
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Moved ray intersection code into ray class
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2023-11-20 20:19:38 -05:00 |
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fe24f207f8
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Removed compiler flags
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2023-11-20 20:04:36 -05:00 |
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3dbbb67536
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Adding scripting language
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2023-11-19 21:39:03 -05:00 |
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ddb4603d07
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Fixing aspect ratio and fov
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2023-11-18 13:14:56 -05:00 |
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054a3d459f
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Added epsilon to t to ensure rayremains within box
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2023-11-17 14:11:22 -05:00 |
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15c39e3c05
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used pixels instead of state
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2023-11-12 20:21:47 -05:00 |
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9c863dc8bf
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Added sphere, circle, cone
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2023-11-12 03:47:03 -05:00 |
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dfc5d1ad23
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Added primitives
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2023-11-12 02:06:46 -05:00 |
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943f54a4b8
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Added ray module
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2023-11-11 00:41:03 -05:00 |
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a19448e92b
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Revert "Added"
This reverts commit 40c04c875f.
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2023-11-11 00:30:23 -05:00 |
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40c04c875f
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Added
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2023-11-11 00:28:55 -05:00 |
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