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a831a92232
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cleanup
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2023-11-28 17:09:50 -05:00 |
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776bfb57f2
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Modelling changes
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2023-11-28 17:09:35 -05:00 |
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2bc964cd2d
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Integrated raytracing into ray class
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2023-11-28 13:23:13 -05:00 |
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62e62df2cc
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Active light flag
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2023-11-28 13:22:58 -05:00 |
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f2a127ace7
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Moved node & material to own files
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2023-11-28 13:22:41 -05:00 |
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6b5f54d14d
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Added bounding boxes to own file for BVH
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2023-11-28 13:22:04 -05:00 |
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2757ce9730
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Added all new primitives
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2023-11-27 21:37:00 -05:00 |
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5aa73bcc1a
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Set up intersection correctly
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2023-11-27 16:51:53 -05:00 |
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e48bc02daa
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Added scene editor
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2023-11-26 20:49:09 -05:00 |
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eeae148fd5
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Annotated code
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2023-11-26 19:02:27 -05:00 |
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8ab9be8056
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No warns
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2023-11-26 07:56:36 -05:00 |
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2e70fc9a68
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Shadows, New rays and niceness
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2023-11-26 04:19:25 -05:00 |
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4e67bbef8d
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Fixed primitives and working towards view matrix
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2023-11-25 21:15:46 -05:00 |
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5bd8981270
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Nicer scene
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2023-11-25 21:15:27 -05:00 |
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4721a3cc09
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Changed to f64 floating point
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2023-11-25 14:35:11 -05:00 |
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348be665c9
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Drawing optimisations
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2023-11-25 13:22:54 -05:00 |
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055f3b6a71
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Wacky primitives
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2023-11-25 13:22:36 -05:00 |
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045c3a8beb
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Scripting in gui
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2023-11-25 13:22:13 -05:00 |
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b737e35de8
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Added dimensionless camera
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2023-11-25 13:21:24 -05:00 |
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137fb9f6d7
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Changed UI and integrated rays into camera
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2023-11-25 03:15:59 -05:00 |
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ab284e8e98
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Fixed camera
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2023-11-25 00:04:41 -05:00 |
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ccac1f414d
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Added torus
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2023-11-24 22:35:20 -05:00 |
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1fbcb8f79b
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gitignore
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2023-11-24 22:34:00 -05:00 |
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c642572b9f
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Added Torus and Steiner Surface
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2023-11-24 22:33:55 -05:00 |
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230a28691c
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Changed name for scene
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2023-11-24 22:33:33 -05:00 |
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525fbaaef6
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Added safter error handling
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2023-11-20 23:37:55 -05:00 |
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91bda4a56f
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Added cylinder primitive
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2023-11-20 21:15:57 -05:00 |
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6d332199e1
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Moved ray intersection code into ray class
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2023-11-20 20:19:38 -05:00 |
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512f81031b
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Massive cleanup for state.rs
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2023-11-20 20:11:34 -05:00 |
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5e86bc2df3
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Cleaned up imports
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2023-11-20 20:04:47 -05:00 |
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fe24f207f8
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Removed compiler flags
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2023-11-20 20:04:36 -05:00 |
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fcb6695a0d
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Removed Intersection::new as it was never used
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2023-11-20 20:04:22 -05:00 |
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47276e1bdc
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Fixed rendering test.rhai
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2023-11-20 00:14:00 -05:00 |
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1afb1a8e19
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Adding test files
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2023-11-19 21:39:24 -05:00 |
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3dbbb67536
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Adding scripting language
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2023-11-19 21:39:03 -05:00 |
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f31ebb06bd
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Working scripting
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2023-11-19 15:33:04 -05:00 |
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7d04822b1f
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Readme
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2023-11-19 12:24:00 -05:00 |
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f0843c8869
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added clone to light
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2023-11-19 12:23:48 -05:00 |
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4d097844ca
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added rhai
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2023-11-19 12:22:16 -05:00 |
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53b1fa5d2d
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Added clone
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2023-11-19 12:22:00 -05:00 |
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edb9ff8c53
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Added gui controls for camera dbugging
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2023-11-18 14:31:47 -05:00 |
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9d6becb851
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Rust uses degrees?
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2023-11-18 13:47:15 -05:00 |
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ddb4603d07
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Fixing aspect ratio and fov
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2023-11-18 13:14:56 -05:00 |
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9866679dc7
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Fixed out of bounds error
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2023-11-17 21:22:04 -05:00 |
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93621f36ed
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Fixed out of bounds error
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2023-11-17 21:21:34 -05:00 |
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0c1313a913
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Added multi-threading, but doesn't seem to be as fast?
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2023-11-17 21:16:27 -05:00 |
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079dfac48f
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Added multi-threading, but doesn't seem to be as fast?
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2023-11-17 21:15:20 -05:00 |
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f36fec488d
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Bounding volume heirarchy to be implemented
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2023-11-17 21:05:30 -05:00 |
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0a0e5cc55a
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Working mutex on pixels
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2023-11-17 21:04:27 -05:00 |
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87e82e4eea
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Changed Box to be Cube as it was interfering with Box
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2023-11-17 18:37:40 -05:00 |
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