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d64085461a
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update readme
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2026-02-23 14:11:55 +00:00 |
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79493b8924
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update readme
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2026-02-23 14:11:29 +00:00 |
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e143a4b2ce
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Sick ass images
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2023-12-04 05:34:00 -05:00 |
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5fe2e4a4e6
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Sick ass cornel box
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2023-12-04 03:49:20 -05:00 |
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daed0ef0b9
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More gui options!
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2023-12-03 22:45:49 -05:00 |
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9276088b4b
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fix
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2023-12-03 22:13:26 -05:00 |
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0eff7fc694
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propper multithreading
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2023-12-03 22:12:46 -05:00 |
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d8488f24f7
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BVH and rays complete
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2023-12-02 21:52:59 -05:00 |
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d89e7f4951
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Bvh added
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2023-12-01 16:37:50 -05:00 |
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ba45fcadb7
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cleanup
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2023-11-30 11:56:08 -05:00 |
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3afe51c4c7
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bvh!
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2023-11-29 20:46:35 -05:00 |
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f7eaaabe93
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Implemented get_aabb for primitive
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2023-11-29 11:43:29 -05:00 |
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d12eace0b2
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Implementing bounding boxes
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2023-11-29 11:20:01 -05:00 |
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6dbc33b3af
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cleanup
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2023-11-28 23:26:39 -05:00 |
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076498b3c6
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Added reflection material
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2023-11-28 23:26:29 -05:00 |
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e756a001e9
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Fixed meshes
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2023-11-28 18:21:54 -05:00 |
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055d14fb23
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triangle and fix cube normals
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2023-11-28 17:10:21 -05:00 |
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144763d4d4
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diffusion lighting
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2023-11-28 17:10:07 -05:00 |
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a831a92232
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cleanup
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2023-11-28 17:09:50 -05:00 |
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776bfb57f2
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Modelling changes
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2023-11-28 17:09:35 -05:00 |
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2bc964cd2d
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Integrated raytracing into ray class
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2023-11-28 13:23:13 -05:00 |
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62e62df2cc
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Active light flag
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2023-11-28 13:22:58 -05:00 |
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f2a127ace7
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Moved node & material to own files
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2023-11-28 13:22:41 -05:00 |
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6b5f54d14d
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Added bounding boxes to own file for BVH
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2023-11-28 13:22:04 -05:00 |
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2757ce9730
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Added all new primitives
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2023-11-27 21:37:00 -05:00 |
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5aa73bcc1a
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Set up intersection correctly
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2023-11-27 16:51:53 -05:00 |
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e48bc02daa
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Added scene editor
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2023-11-26 20:49:09 -05:00 |
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eeae148fd5
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Annotated code
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2023-11-26 19:02:27 -05:00 |
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8ab9be8056
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No warns
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2023-11-26 07:56:36 -05:00 |
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2e70fc9a68
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Shadows, New rays and niceness
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2023-11-26 04:19:25 -05:00 |
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4e67bbef8d
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Fixed primitives and working towards view matrix
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2023-11-25 21:15:46 -05:00 |
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5bd8981270
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Nicer scene
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2023-11-25 21:15:27 -05:00 |
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4721a3cc09
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Changed to f64 floating point
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2023-11-25 14:35:11 -05:00 |
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348be665c9
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Drawing optimisations
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2023-11-25 13:22:54 -05:00 |
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055f3b6a71
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Wacky primitives
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2023-11-25 13:22:36 -05:00 |
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045c3a8beb
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Scripting in gui
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2023-11-25 13:22:13 -05:00 |
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b737e35de8
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Added dimensionless camera
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2023-11-25 13:21:24 -05:00 |
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137fb9f6d7
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Changed UI and integrated rays into camera
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2023-11-25 03:15:59 -05:00 |
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ab284e8e98
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Fixed camera
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2023-11-25 00:04:41 -05:00 |
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ccac1f414d
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Added torus
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2023-11-24 22:35:20 -05:00 |
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1fbcb8f79b
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gitignore
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2023-11-24 22:34:00 -05:00 |
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c642572b9f
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Added Torus and Steiner Surface
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2023-11-24 22:33:55 -05:00 |
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230a28691c
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Changed name for scene
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2023-11-24 22:33:33 -05:00 |
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525fbaaef6
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Added safter error handling
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2023-11-20 23:37:55 -05:00 |
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91bda4a56f
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Added cylinder primitive
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2023-11-20 21:15:57 -05:00 |
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6d332199e1
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Moved ray intersection code into ray class
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2023-11-20 20:19:38 -05:00 |
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512f81031b
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Massive cleanup for state.rs
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2023-11-20 20:11:34 -05:00 |
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5e86bc2df3
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Cleaned up imports
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2023-11-20 20:04:47 -05:00 |
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fe24f207f8
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Removed compiler flags
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2023-11-20 20:04:36 -05:00 |
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fcb6695a0d
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Removed Intersection::new as it was never used
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2023-11-20 20:04:22 -05:00 |
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