let scene = Scene(); let eye = P(0.0, 0.0, 3.0); let target = P(0.0, 0.0, 0.0); let up = V(0.0, 1.0, 3.0); let cam = Camera(eye, target, up, 70.0, 1.0); let material = Material(V(0.5,0.5,0.5), V(0.8, 0.1, 0.2), 0.25); let sphere = Sphere(P(0.0,0.0,0.0), 0.5, material); let node = Node(sphere); scene.addNode(node); scene.render();