let scene = Scene(); let eye = P(0.0, 0.0, 3.0); let target = P(0.0, 0.0, 0.0); let up = V(0.0, 1.0, 3.0); let cam = Camera(eye, target, up, 70.0, 1.0); let material = Material(V(0.5,0.5,0.5), V(0.8, 0.8, 0.8), 0.5); let light2 = Light(P(0.0,0.0,-10.0), V(0.8, 0.8, 0.8), V(0.2, 0.0, 0.0)); scene.addLight(light2); // let sphere = Sphere(P(0.0,0.0,0.0), 4.0, material); // let node = Node(sphere); // scene.addNode(node); let stein = Torus(1.0,2.0, material); let node = Node(stein); scene.addNode(node); scene