let scene = Scene(); let material = Material(V(0.5,0.5,0.5), V(0.8, 0.8, 0.8), 25.0); //let ambient = Light(P(10.0,0.0,0.0), V(1.0,1.0,1.0), V(0.0, 0.0, 0.0)); //scene.addLight(ambient); let light = Light(P(3.0,3.0,1.0), V(0.0,1.0,1.0), V(0.1, 0.01, 0.001)); scene.addLight(light); let sphere = Sphere(P(0.0,0.0,0.0), 1.0, material); let sphere_node = Node(sphere); // let child = sphere_node.child(sphere); // child.translate(V(1.0,1.0,1.0)); // scene.addNode(sphere_node); // scene.addNode(child); // let cube = CubeUnit(material); // let cube_node = Node(cube); // scene.addNode(cube_node); // let gnonom = Gnonom(material); // let gnonom_node = Node(gnonom); // scene.addNode(gnonom_node); let cylinder = Cylinder(1.0,1.0, material); let cylinder_node = Node(cylinder); cylinder_node.scale(V(4.0,0.3,0.3)); cylinder_node.translate(V(0.0,-4.0,1.0)); scene.addNode(cylinder_node); scene