let scene = Scene(); let eye = P(0.0, 0.0, 3.0); let target = P(0.0, 0.0, 0.0); let up = V(0.0, 1.0, 3.0); let cam = Camera(eye, target, up, 70.0); let material = Material(V(0.5,0.5,0.5), V(0.8, 0.8, 0.8), 25.0); let ambient = Light(P(10.0,0.0,0.0), V(1.0,1.0,1.0), V(0.0, 0.0, 0.0)); let light2 = Light(P(0.0,0.0,10.0), V(0.0,1.0,1.0), V(0.1, 0.01, 0.001)); scene.addLight(light2); scene.addLight(ambient); // let sphere = Sphere(P(0.0,0.0,0.0), 4.0, material); // let node = Node(sphere); // scene.addNode(node); let sphere = Adam( material); let node = Node(sphere); scene.addNode(node); // let stein = Steiner(material); // let node = Node(stein); // scene.addNode(node); scene