let scene = Scene(); let eye = P(0.0, 0.0, 3.0); let target = P(0.0, 0.0, 0.0); let up = V(0.0, 1.0, 3.0); let cam = Camera(eye, target, up, 70.0); let material = Material(V(0.5,0.5,0.5), V(0.8, 0.8, 0.8), 25.0); let ambient = Light(P(10.0,0.0,0.0), V(1.0,1.0,1.0), V(0.0, 0.0, 0.0)); let light2 = Light(P(0.0,0.0,10.0), V(0.0,1.0,1.0), V(0.1, 0.01, 0.001)); scene.addLight(light2); scene.addLight(ambient); // let sphere = Sphere(P(0.0,0.0,0.0), 1.0, material); // let sphere_node = Node(sphere); // scene.addNode(sphere_node); // let cube = CubeUnit(material); // let cube_node = Node(cube); // scene.addNode(cube_node); let gnonom = Gnonom(material); let gnonom_node = Node(gnonom); scene.addNode(gnonom_node); // let cylinder = Cylinder(1.0,1.0, material); // let cylinder_node = Node(cylinder); // scene.addNode(cylinder_node); scene