let scene = Scene(); let falloff = V(0.0,0.0,0.0); //CAMERAS let camera = Camera( P(100.0,100.0,100.0), P(500.0,500.0,500.0), V(0.0,1.0,0.0)); scene.addCamera("Main Camera", camera); //Light for the sun let light = Light(P(800.0, 800.0, 250.0), V(1.0, 1.0, 0.929), falloff); scene.addLight("Sun", light); //Ball for the sun let material = Material(V(1.0, 1.0, 0.9), V(0.9, 0.9, 0.9), 10.0); scene.addMaterial("material_sun", material); let sphere = Sphere(P(800.0, 800.0, 200.0), 50.0); let sphere_node = Node(sphere, material); scene.addNode("sphere", sphere_node); //Ball for the planet let material = Material(V(0.2,0.8,0.2), V(0.2, 0.8, 0.8), 10.0); scene.addMaterial("material_planet", material); let sphere = Sphere(P(500.0, 500.0, 500.0), 50.0); let sphere_node = Node(sphere, material); scene.addNode("sphere", sphere_node); // let sphere = Steiner( material); // let sphere_node = Node(sphere); // scene.addNode("sphere", sphere_node); scene