let scene = Scene(); let material = Material(V(0.2,0.2,0.2), V(0.2, 0.8, 0.8), 10.0); //let ambient = Light(P(10.0,0.0,0.0), V(1.0,1.0,1.0), V(0.0, 0.0, 0.0)); //scene.addLight(ambient); let light = Light(P(0.0,0.0,2.0), V(0.0,0.0,1.0), V(0.1, 0.01, 0.001)); scene.addLight("blue", light); let light = Light(P(2.0,0.0,0.0), V(0.0,1.0,0.0), V(0.1, 0.01, 0.001)); scene.addLight("green", light); let light = Light(P(-2.0,0.0,0.0), V(1.0,0.0,0.0), V(0.1, 0.01, 0.001)); scene.addLight("red", light); let light = Ambient(V(0.1,0.1,0.1)); scene.addLight("ambient", light); let stein = Steiner(material); let stein_node = Node(stein); scene.addNode("stein", stein_node); scene