let scene = Scene(); let falloff = V(0.0,0.0,0.0); //CAMERAS // let camera = Camera( P(100.0,100.0,100.0), P(500.0,500.0,500.0), V(0.0,1.0,0.0)); // scene.addCamera("Main Camera", camera); // //Light for the sun // let light = Light(P(800.0, 800.0, 250.0), V(1.0, 1.0, 0.929), falloff); // scene.addLight("Sun", light); // //Ball for the sun // let material = Material(V(1.0, 1.0, 0.9), V(0.9, 0.9, 0.9), 10.0); // scene.addMaterial("material_sun", material); // let sphere = Sphere(P(800.0, 800.0, 200.0), 50.0); // let sphere_node = Node(sphere, material); // scene.addNode("sphere", sphere_node); // //Ball for the planet // let material = Material(V(0.2,0.8,0.2), V(0.2, 0.8, 0.8), 10.0); // scene.addMaterial("material_planet", material); // let sphere = Sphere(P(500.0, 500.0, 500.0), 50.0); // let sphere_node = Node(sphere, material); // scene.addNode("sphere", sphere_node); let material = let steiner = Steiner(); let steiner_node = Node(steiner, material); scene.addNode("sphere", steiner); scene