use nalgebra::{Point3, Vector3}; pub struct Light { pub colour: Vector3, pub position: Point3, pub falloff: [f32; 3], } impl Light { pub fn new(colour: Vector3, position: Point3, falloff: [f32; 3]) -> Self { Light { colour, position, falloff, } } pub fn white() -> Self { let colour = Vector3::new(1.0, 1.0, 1.0); let position = Point3::new(0.0, 0.0, 0.0); let falloff = [1.0, 0.0, 0.0]; Light::new(colour, position, falloff) } }