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rust-raytracer/scene.rhai
2023-11-24 22:33:33 -05:00

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let scene = Scene();
let eye = P(0.0, 0.0, 3.0);
let target = P(0.0, 0.0, 0.0);
let up = V(0.0, 1.0, 3.0);
let cam = Camera(eye, target, up, 70.0, 1.0);
let material = Material(V(0.5,0.5,0.5), V(0.8, 0.8, 0.8), 0.5);
let light2 = Light(P(0.0,0.0,-10.0), V(0.8, 0.8, 0.8), V(0.2, 0.0, 0.0));
scene.addLight(light2);
// let sphere = Sphere(P(0.0,0.0,0.0), 4.0, material);
// let node = Node(sphere);
// scene.addNode(node);
let stein = Torus(1.0,2.0, material);
let node = Node(stein);
scene.addNode(node);
scene