66 lines
2.1 KiB
Plaintext
66 lines
2.1 KiB
Plaintext
let scene = Scene();
|
|
|
|
let distance = 10.0;
|
|
let camera = Camera( P(0.0,0.0,distance), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
|
|
scene.addCamera("+Z Cam", camera);
|
|
let camera = Camera( P(0.0,distance,0.1), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
|
|
scene.addCamera("+Y Cam", camera);
|
|
let camera = Camera( P(distance,0.0,0.0), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
|
|
scene.addCamera("+X Cam", camera);
|
|
let camera = Camera( P(0.0,0.0,-distance), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
|
|
scene.addCamera("-Z Cam", camera);
|
|
let camera = Camera( P(0.0,-distance,0.1), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
|
|
scene.addCamera("-Y Cam", camera);
|
|
let camera = Camera( P(-distance,0.0,0.0), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
|
|
scene.addCamera("-X Cam", camera);
|
|
|
|
let material = Material(V(0.2,0.2,0.2), V(0.2, 0.8, 0.8), 10.0);
|
|
scene.addMaterial("bluegreen", material);
|
|
|
|
let light = Light(P(0.0,7.0,0.0), V(0.0,0.0,1.0), V(0.1, 0.01, 0.001));
|
|
light.active(false);
|
|
scene.addLight("blue", light);
|
|
|
|
let light = Light( P(2.0,7.0,0.0), V(0.0,1.0,0.0), V(0.1, 0.01, 0.001));
|
|
light.active(false);
|
|
scene.addLight("green", light);
|
|
|
|
let light = Light( P(2.0,7.0,2.0), V(1.0,0.0,0.0), V(0.1, 0.01, 0.001));
|
|
scene.addLight("red", light);
|
|
|
|
let light = Ambient(V(0.1,0.1,0.1));
|
|
scene.addLight("ambient", light);
|
|
|
|
|
|
let sphere = Sphere(P(0.0,0.0,0.0), 1.0 );
|
|
let sphere_node = Node(sphere, material);
|
|
scene.addNode("sphere", sphere_node);
|
|
|
|
//let mesh = Mesh("obj/cow.obj" );
|
|
//let mesh_node = Node(mesh);
|
|
//scene.addNode("mesh", mesh_node);
|
|
|
|
for i in 0..6 {
|
|
let sphere = Sphere(P(0.0,0.0,0.0), 2.0 );
|
|
let sphere_node = Node(sphere, material);
|
|
sphere_node.translate(4.0*cos(i.to_float()), -4.0, 4.0*sin(i.to_float()));
|
|
scene.addNode(i.to_string(), sphere_node);
|
|
}
|
|
// let child = sphere_node.child(sphere);
|
|
// child.translate(V(1.0,1.0,1.0));
|
|
//scene.addNode(child);
|
|
|
|
let cube = CubeUnit();
|
|
let cube_node = Node(cube, material);
|
|
scene.addNode("cube", cube_node);
|
|
|
|
//let gnonom = Gnonom();
|
|
//let gnonom_node = Node(gnonom);
|
|
//scene.addNode("gnonom", gnonom_node);
|
|
|
|
//let cylinder = Cylinder(2.0,1.0 );
|
|
//let cylinder_node = Node(cylinder);
|
|
//cylinder_node.scale(1.0,1.0,1.0);
|
|
//scene.addNode("cylinder",cylinder_node);
|
|
|
|
scene |