Add Steam integration showing online status and recent games
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Fetches player summary and recently played games from Steam API with 5-minute server-side caching. Displays in the home sidebar with online indicator and game artwork. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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83
backend/services/steam.go
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83
backend/services/steam.go
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package services
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import (
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"encoding/json"
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"fmt"
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"io"
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"net/http"
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"time"
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)
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type SteamRecentGame struct {
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AppID int `json:"appid"`
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Name string `json:"name"`
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Playtime2Weeks int `json:"playtime_2weeks"`
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PlaytimeForever int `json:"playtime_forever"`
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}
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type SteamRecentGamesResponse struct {
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Response struct {
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TotalCount int `json:"total_count"`
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Games []SteamRecentGame `json:"games"`
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} `json:"response"`
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}
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type SteamPlayerSummary struct {
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PersonaState int `json:"personastate"`
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}
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type SteamPlayerSummariesResponse struct {
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Response struct {
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Players []SteamPlayerSummary `json:"players"`
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} `json:"response"`
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}
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func FetchRecentlyPlayedGames(apiKey, steamID string) ([]SteamRecentGame, error) {
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url := fmt.Sprintf("https://api.steampowered.com/IPlayerService/GetRecentlyPlayedGames/v1/?key=%s&steamid=%s&count=3", apiKey, steamID)
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client := &http.Client{Timeout: 5 * time.Second}
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resp, err := client.Get(url)
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if err != nil {
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return nil, err
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}
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defer resp.Body.Close()
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body, err := io.ReadAll(resp.Body)
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if err != nil {
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return nil, err
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}
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var result SteamRecentGamesResponse
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if err := json.Unmarshal(body, &result); err != nil {
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return nil, err
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}
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return result.Response.Games, nil
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}
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func FetchPlayerSummary(apiKey, steamID string) (*SteamPlayerSummary, error) {
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url := fmt.Sprintf("https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v2/?key=%s&steamids=%s", apiKey, steamID)
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client := &http.Client{Timeout: 5 * time.Second}
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resp, err := client.Get(url)
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if err != nil {
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return nil, err
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}
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defer resp.Body.Close()
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body, err := io.ReadAll(resp.Body)
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if err != nil {
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return nil, err
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}
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var result SteamPlayerSummariesResponse
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if err := json.Unmarshal(body, &result); err != nil {
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return nil, err
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}
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if len(result.Response.Players) == 0 {
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return nil, nil
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}
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return &result.Response.Players[0], nil
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}
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