15
src/ray.rs
15
src/ray.rs
@@ -1,15 +0,0 @@
|
||||
use nalgebra::Vector4;
|
||||
|
||||
#[derive(Copy, Clone)]
|
||||
pub struct Ray {
|
||||
a: Vector4<f32>,
|
||||
b: Vector4<f32>,
|
||||
}
|
||||
impl Ray {
|
||||
fn new(_a: Vector4<f32>, _b: Vector4<f32>) -> Ray {
|
||||
Ray { a: _a, b: _b }
|
||||
}
|
||||
fn point_at_paremeter(&self, t: f32) -> Vector4<f32> {
|
||||
self.a + t * self.b
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
@vertex
|
||||
fn vs_main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4<f32> {
|
||||
let x = f32(i32(in_vertex_index) - 1);
|
||||
let y = f32(i32(in_vertex_index & 1u) * 2 - 1);
|
||||
return vec4<f32>(x, y, 0.0, 1.0);
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_main() -> @location(0) vec4<f32> {
|
||||
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
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