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rust-raytracer/test.rhai
2023-11-20 00:14:00 -05:00

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let scene = Scene();
let eye = P(0.0, 0.0, 3.0);
let target = P(0.0, 0.0, 0.0);
let up = V(0.0, 1.0, 3.0);
let cam = Camera(eye, target, up, 70.0, 1.0);
let material = Material(V(0.5,0.5,0.5), V(0.8, 0.1, 0.2), 0.25);
let light = Light(P(2.0, 2.0, 2.0), V(0.8, 0.7, 0.3), V(1.0, 0.007, 0.0));
let light2 = Light(P(2.0, -2.0, 2.0), V(0.3, 0.4, 0.8), V(1.0, 0.007, 0.0));
scene.addLight(light);
scene.addLight(light2);
let sphere = Sphere(P(0.0,0.0,0.0), 1.0, material);
let node = Node(sphere);
scene.addNode(node);
scene