50 lines
1.5 KiB
Plaintext
50 lines
1.5 KiB
Plaintext
let scene = Scene();
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let camera = Camera( P(0.0,1.0,1.0), P(0.0,0.0,0.0), V(0.0,1.0,0.0));
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scene.addCamera("camera", camera);
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let material = Material(V(0.2,0.2,0.2), V(0.2, 0.8, 0.8), 10.0);
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scene.addMaterial("bluegreen", material);
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let light = Light(P(0.0,7.0,0.0), V(0.0,0.0,1.0), V(0.1, 0.01, 0.001));
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scene.addLight("blue", light);
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let light = Light( P(2.0,7.0,0.0), V(0.0,1.0,0.0), V(0.1, 0.01, 0.001));
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scene.addLight("green", light);
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let light = Light( P(-2.0,7.0,0.0), V(1.0,0.0,0.0), V(0.1, 0.01, 0.001));
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scene.addLight("red", light);
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let light = Ambient(V(0.1,0.1,0.1));
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scene.addLight("ambient", light);
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let sphere = Sphere(P(0.0,0.0,0.0), 1.0, material);
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let sphere_node = Node(sphere);
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scene.addNode("sphere", sphere_node);
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// for i in 0..6 {
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// let sphere = Sphere(P(0.0,0.0,0.0), 2.0, material);
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// let sphere_node = Node(sphere);
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// sphere_node.translate(2.0*cos(i.to_float()), -4.0, 2.0*sin(i.to_float()));
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// scene.addNode(sphere_node);
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// }
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// let child = sphere_node.child(sphere);
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// child.translate(V(1.0,1.0,1.0));
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//scene.addNode(child);
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// let cube = CubeUnit(material);
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// let cube_node = Node(cube);
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// scene.addNode(cube_node);
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let gnonom = Gnonom(material);
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let gnonom_node = Node(gnonom);
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scene.addNode("gnonom", gnonom_node);
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// let cylinder = Cylinder(10.0,1.0, material);
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// let cylinder_node = Node(cylinder);
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// //cylinder_node.scale(V(4.0,0.3,0.3));
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// cylinder_node.translate(V(0.0,-4.0,0.0));
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// scene.addNode(cylinder_node);
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scene |