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Adam French 264df132df
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Add Steam integration showing online status and recent games
Fetches player summary and recently played games from Steam API with
5-minute server-side caching. Displays in the home sidebar with online
indicator and game artwork.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-26 01:59:34 +00:00

84 lines
1.9 KiB
Go

package services
import (
"encoding/json"
"fmt"
"io"
"net/http"
"time"
)
type SteamRecentGame struct {
AppID int `json:"appid"`
Name string `json:"name"`
Playtime2Weeks int `json:"playtime_2weeks"`
PlaytimeForever int `json:"playtime_forever"`
}
type SteamRecentGamesResponse struct {
Response struct {
TotalCount int `json:"total_count"`
Games []SteamRecentGame `json:"games"`
} `json:"response"`
}
type SteamPlayerSummary struct {
PersonaState int `json:"personastate"`
}
type SteamPlayerSummariesResponse struct {
Response struct {
Players []SteamPlayerSummary `json:"players"`
} `json:"response"`
}
func FetchRecentlyPlayedGames(apiKey, steamID string) ([]SteamRecentGame, error) {
url := fmt.Sprintf("https://api.steampowered.com/IPlayerService/GetRecentlyPlayedGames/v1/?key=%s&steamid=%s&count=3", apiKey, steamID)
client := &http.Client{Timeout: 5 * time.Second}
resp, err := client.Get(url)
if err != nil {
return nil, err
}
defer resp.Body.Close()
body, err := io.ReadAll(resp.Body)
if err != nil {
return nil, err
}
var result SteamRecentGamesResponse
if err := json.Unmarshal(body, &result); err != nil {
return nil, err
}
return result.Response.Games, nil
}
func FetchPlayerSummary(apiKey, steamID string) (*SteamPlayerSummary, error) {
url := fmt.Sprintf("https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v2/?key=%s&steamids=%s", apiKey, steamID)
client := &http.Client{Timeout: 5 * time.Second}
resp, err := client.Get(url)
if err != nil {
return nil, err
}
defer resp.Body.Close()
body, err := io.ReadAll(resp.Body)
if err != nil {
return nil, err
}
var result SteamPlayerSummariesResponse
if err := json.Unmarshal(body, &result); err != nil {
return nil, err
}
if len(result.Response.Players) == 0 {
return nil, nil
}
return &result.Response.Players[0], nil
}